mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-06 06:05:40 +12:00
Emulator cleanup, add AR conditionals
This commit is contained in:
parent
08596c1a24
commit
d007b2d780
5 changed files with 79 additions and 62 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <vector>
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#include "helpers.hpp"
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@ -7,6 +8,7 @@
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class ActionReplay {
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using Cheat = std::vector<u32>; // A cheat is really just a bunch of 64-bit opcodes neatly encoded into 32-bit chunks
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static constexpr size_t ifStackSize = 32; // TODO: How big is this, really?
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u32 offset1, offset2; // Memory offset registers. Non-persistent.
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u32 data1, data2; // Data offset registers. Non-persistent.
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@ -15,7 +17,10 @@ class ActionReplay {
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// When an instruction does not specify which offset or data register to use, we use the "active" one
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// Which is by default #1 and may be changed by certain AR operations
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u32 *activeOffset, *activeData, *activeStorage;
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u32 ifStackIndex; // Our index in the if stack. Shows how many entries we have at the moment.
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u32 loopStackIndex; // Same but for loops
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std::bitset<32> ifStack;
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// Program counter
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u32 pc = 0;
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Memory& mem;
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@ -91,6 +91,7 @@ class HIDService {
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void pressKey(u32 mask) { newButtons |= mask; }
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void releaseKey(u32 mask) { newButtons &= ~mask; }
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u32 getOldButtons() { return oldButtons; }
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s16 getCirclepadX() { return circlePadX; }
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s16 getCirclepadY() { return circlePadY; }
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@ -90,17 +90,5 @@ class ServiceManager {
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void signalDSPEvents() { dsp.signalEvents(); }
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// Input function wrappers
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void pressKey(u32 key) { hid.pressKey(key); }
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void releaseKey(u32 key) { hid.releaseKey(key); }
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s16 getCirclepadX() { return hid.getCirclepadX(); }
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s16 getCirclepadY() { return hid.getCirclepadY(); }
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void setCirclepadX(s16 x) { hid.setCirclepadX(x); }
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void setCirclepadY(s16 y) { hid.setCirclepadY(y); }
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void updateInputs(u64 currentTimestamp) { hid.updateInputs(currentTimestamp); }
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void setTouchScreenPress(u16 x, u16 y) { hid.setTouchScreenPress(x, y); }
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void releaseTouchScreen() { hid.releaseTouchScreen(); }
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void setRoll(s16 roll) { hid.setRoll(roll); }
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void setPitch(s16 pitch) { hid.setPitch(pitch); }
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void setYaw(s16 yaw) { hid.setYaw(yaw); }
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HIDService& getHID() { return hid; }
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};
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@ -15,6 +15,8 @@ void ActionReplay::runCheat(const Cheat& cheat) {
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// Set offset and data registers to 0 at the start of a cheat
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data1 = data2 = offset1 = offset2 = 0;
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pc = 0;
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ifStackIndex = 0;
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loopStackIndex = 0;
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running = true;
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activeOffset = &offset1;
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@ -25,9 +27,16 @@ void ActionReplay::runCheat(const Cheat& cheat) {
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if (pc + 1 >= cheat.size()) {
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return;
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}
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// Fetch instruction
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const u32 instruction = cheat[pc++];
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// Instructions D0000000 00000000 and D2000000 00000000 are unconditional
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bool isUnconditional = cheat[pc] == 0 && (instruction == 0xD0000000 || instruction == 0xD2000000);
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if (ifStackIndex > 0 && !isUnconditional && !ifStack[ifStackIndex - 1]) {
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pc++; // Eat up dummy word
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continue; // Skip conditional instructions where the condition is false
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}
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runInstruction(cheat, instruction);
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}
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}
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@ -162,13 +171,27 @@ void ActionReplay::executeDType(const Cheat& cheat, u32 instruction) {
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case 0x00020000: storage1 = data1; break;
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case 0x00020001: storage2 = data2; break;
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default:
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Helpers::warn("Unknown ActionReplay data operation");
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Helpers::warn("Unknown ActionReplay data operation: %08X", subopcode);
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running = false;
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break;
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}
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break;
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}
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// Control flow block operations
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case 0xD2000000: {
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const u32 subopcode = cheat[pc++];
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switch (subopcode) {
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// Ends all loop/execute blocks
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case 0:
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loopStackIndex = 0;
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ifStackIndex = 0;
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break;
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default: Helpers::panic("Unknown ActionReplay control flow operation: %08X", subopcode); break;
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}
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break;
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}
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default: Helpers::panic("ActionReplay: Unimplemented d-type opcode: %08X", instruction); break;
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}
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}
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@ -105,7 +105,7 @@ void Emulator::run() {
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while (running) {
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runFrame();
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ServiceManager& srv = kernel.getServiceManager();
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HIDService& hid = kernel.getServiceManager().getHID();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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@ -121,41 +121,41 @@ void Emulator::run() {
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if (romType == ROMType::None) break;
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.pressKey(Keys::A); break;
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case SDLK_k: srv.pressKey(Keys::B); break;
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case SDLK_o: srv.pressKey(Keys::X); break;
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case SDLK_i: srv.pressKey(Keys::Y); break;
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case SDLK_l: hid.pressKey(Keys::A); break;
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case SDLK_k: hid.pressKey(Keys::B); break;
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case SDLK_o: hid.pressKey(Keys::X); break;
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case SDLK_i: hid.pressKey(Keys::Y); break;
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case SDLK_q: srv.pressKey(Keys::L); break;
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case SDLK_p: srv.pressKey(Keys::R); break;
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case SDLK_q: hid.pressKey(Keys::L); break;
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case SDLK_p: hid.pressKey(Keys::R); break;
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case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
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case SDLK_LEFT: srv.pressKey(Keys::Left); break;
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case SDLK_UP: srv.pressKey(Keys::Up); break;
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case SDLK_DOWN: srv.pressKey(Keys::Down); break;
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case SDLK_RIGHT: hid.pressKey(Keys::Right); break;
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case SDLK_LEFT: hid.pressKey(Keys::Left); break;
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case SDLK_UP: hid.pressKey(Keys::Up); break;
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case SDLK_DOWN: hid.pressKey(Keys::Down); break;
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case SDLK_w:
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srv.setCirclepadY(0x9C);
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hid.setCirclepadY(0x9C);
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keyboardAnalogY = true;
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break;
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case SDLK_a:
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srv.setCirclepadX(-0x9C);
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hid.setCirclepadX(-0x9C);
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keyboardAnalogX = true;
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break;
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case SDLK_s:
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srv.setCirclepadY(-0x9C);
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hid.setCirclepadY(-0x9C);
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keyboardAnalogY = true;
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break;
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case SDLK_d:
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srv.setCirclepadX(0x9C);
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hid.setCirclepadX(0x9C);
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keyboardAnalogX = true;
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break;
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case SDLK_RETURN: srv.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
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case SDLK_RETURN: hid.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: hid.pressKey(Keys::Select); break;
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}
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break;
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@ -163,34 +163,34 @@ void Emulator::run() {
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if (romType == ROMType::None) break;
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.releaseKey(Keys::A); break;
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case SDLK_k: srv.releaseKey(Keys::B); break;
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case SDLK_o: srv.releaseKey(Keys::X); break;
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case SDLK_i: srv.releaseKey(Keys::Y); break;
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case SDLK_l: hid.releaseKey(Keys::A); break;
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case SDLK_k: hid.releaseKey(Keys::B); break;
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case SDLK_o: hid.releaseKey(Keys::X); break;
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case SDLK_i: hid.releaseKey(Keys::Y); break;
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case SDLK_q: srv.releaseKey(Keys::L); break;
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case SDLK_p: srv.releaseKey(Keys::R); break;
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case SDLK_q: hid.releaseKey(Keys::L); break;
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case SDLK_p: hid.releaseKey(Keys::R); break;
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case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
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case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
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case SDLK_UP: srv.releaseKey(Keys::Up); break;
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case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
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case SDLK_RIGHT: hid.releaseKey(Keys::Right); break;
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case SDLK_LEFT: hid.releaseKey(Keys::Left); break;
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case SDLK_UP: hid.releaseKey(Keys::Up); break;
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case SDLK_DOWN: hid.releaseKey(Keys::Down); break;
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// Err this is probably not ideal
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case SDLK_w:
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case SDLK_s:
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srv.setCirclepadY(0);
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hid.setCirclepadY(0);
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keyboardAnalogY = false;
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break;
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case SDLK_a:
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case SDLK_d:
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srv.setCirclepadX(0);
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hid.setCirclepadX(0);
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keyboardAnalogX = false;
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break;
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case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
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case SDLK_RETURN: hid.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: hid.releaseKey(Keys::Select); break;
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}
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break;
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@ -207,9 +207,9 @@ void Emulator::run() {
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u16 x_converted = static_cast<u16>(x) - 40;
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u16 y_converted = static_cast<u16>(y) - 240;
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srv.setTouchScreenPress(x_converted, y_converted);
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hid.setTouchScreenPress(x_converted, y_converted);
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} else {
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srv.releaseTouchScreen();
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hid.releaseTouchScreen();
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}
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} else if (event.button.button == SDL_BUTTON_RIGHT) {
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holdingRightClick = true;
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if (romType == ROMType::None) break;
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if (event.button.button == SDL_BUTTON_LEFT) {
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srv.releaseTouchScreen();
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hid.releaseTouchScreen();
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} else if (event.button.button == SDL_BUTTON_RIGHT) {
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holdingRightClick = false;
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}
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@ -264,9 +264,9 @@ void Emulator::run() {
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if (key != 0) {
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if (event.cbutton.state == SDL_PRESSED) {
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srv.pressKey(key);
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hid.pressKey(key);
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} else {
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srv.releaseKey(key);
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hid.releaseKey(key);
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}
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}
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break;
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@ -285,8 +285,8 @@ void Emulator::run() {
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// So up until then, we will set the gyroscope euler angles to fixed values based on the direction of the relative motion
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const s32 roll = motionX > 0 ? 0x7f : -0x7f;
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const s32 pitch = motionY > 0 ? 0x7f : -0x7f;
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srv.setRoll(roll);
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srv.setPitch(pitch);
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hid.setRoll(roll);
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hid.setPitch(pitch);
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break;
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}
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@ -313,19 +313,19 @@ void Emulator::run() {
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// Avoid overriding the keyboard's circlepad input
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if (abs(stickX) < deadzone && !keyboardAnalogX) {
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srv.setCirclepadX(0);
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hid.setCirclepadX(0);
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} else {
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srv.setCirclepadX(stickX / div);
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hid.setCirclepadX(stickX / div);
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}
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if (abs(stickY) < deadzone && !keyboardAnalogY) {
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srv.setCirclepadY(0);
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hid.setCirclepadY(0);
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} else {
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srv.setCirclepadY(-(stickY / div));
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hid.setCirclepadY(-(stickY / div));
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}
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}
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srv.updateInputs(cpu.getTicks());
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hid.updateInputs(cpu.getTicks());
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}
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// Update inputs in the HID module
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@ -452,7 +452,7 @@ void Emulator::initGraphicsContext() { gpu.initGraphicsContext(); }
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void Emulator::pollHttpServer() {
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std::scoped_lock lock(httpServer.actionMutex);
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ServiceManager& srv = kernel.getServiceManager();
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HIDService& hid = kernel.getServiceManager().getHID();
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if (httpServer.pendingAction) {
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switch (httpServer.action) {
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@ -460,14 +460,14 @@ void Emulator::pollHttpServer() {
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case HttpAction::PressKey:
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if (httpServer.pendingKey != 0) {
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srv.pressKey(httpServer.pendingKey);
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hid.pressKey(httpServer.pendingKey);
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httpServer.pendingKey = 0;
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}
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break;
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case HttpAction::ReleaseKey:
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if (httpServer.pendingKey != 0) {
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srv.releaseKey(httpServer.pendingKey);
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hid.releaseKey(httpServer.pendingKey);
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httpServer.pendingKey = 0;
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}
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break;
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