mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-09 20:41:38 +12:00
Emulator cleanup, add AR conditionals
This commit is contained in:
parent
08596c1a24
commit
d007b2d780
5 changed files with 79 additions and 62 deletions
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@ -105,7 +105,7 @@ void Emulator::run() {
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while (running) {
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runFrame();
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ServiceManager& srv = kernel.getServiceManager();
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HIDService& hid = kernel.getServiceManager().getHID();
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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@ -121,41 +121,41 @@ void Emulator::run() {
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if (romType == ROMType::None) break;
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.pressKey(Keys::A); break;
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case SDLK_k: srv.pressKey(Keys::B); break;
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case SDLK_o: srv.pressKey(Keys::X); break;
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case SDLK_i: srv.pressKey(Keys::Y); break;
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case SDLK_l: hid.pressKey(Keys::A); break;
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case SDLK_k: hid.pressKey(Keys::B); break;
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case SDLK_o: hid.pressKey(Keys::X); break;
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case SDLK_i: hid.pressKey(Keys::Y); break;
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case SDLK_q: srv.pressKey(Keys::L); break;
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case SDLK_p: srv.pressKey(Keys::R); break;
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case SDLK_q: hid.pressKey(Keys::L); break;
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case SDLK_p: hid.pressKey(Keys::R); break;
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case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
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case SDLK_LEFT: srv.pressKey(Keys::Left); break;
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case SDLK_UP: srv.pressKey(Keys::Up); break;
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case SDLK_DOWN: srv.pressKey(Keys::Down); break;
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case SDLK_RIGHT: hid.pressKey(Keys::Right); break;
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case SDLK_LEFT: hid.pressKey(Keys::Left); break;
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case SDLK_UP: hid.pressKey(Keys::Up); break;
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case SDLK_DOWN: hid.pressKey(Keys::Down); break;
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case SDLK_w:
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srv.setCirclepadY(0x9C);
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hid.setCirclepadY(0x9C);
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keyboardAnalogY = true;
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break;
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case SDLK_a:
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srv.setCirclepadX(-0x9C);
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hid.setCirclepadX(-0x9C);
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keyboardAnalogX = true;
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break;
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case SDLK_s:
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srv.setCirclepadY(-0x9C);
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hid.setCirclepadY(-0x9C);
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keyboardAnalogY = true;
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break;
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case SDLK_d:
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srv.setCirclepadX(0x9C);
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hid.setCirclepadX(0x9C);
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keyboardAnalogX = true;
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break;
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case SDLK_RETURN: srv.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
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case SDLK_RETURN: hid.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: hid.pressKey(Keys::Select); break;
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}
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break;
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@ -163,34 +163,34 @@ void Emulator::run() {
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if (romType == ROMType::None) break;
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.releaseKey(Keys::A); break;
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case SDLK_k: srv.releaseKey(Keys::B); break;
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case SDLK_o: srv.releaseKey(Keys::X); break;
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case SDLK_i: srv.releaseKey(Keys::Y); break;
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case SDLK_l: hid.releaseKey(Keys::A); break;
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case SDLK_k: hid.releaseKey(Keys::B); break;
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case SDLK_o: hid.releaseKey(Keys::X); break;
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case SDLK_i: hid.releaseKey(Keys::Y); break;
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case SDLK_q: srv.releaseKey(Keys::L); break;
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case SDLK_p: srv.releaseKey(Keys::R); break;
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case SDLK_q: hid.releaseKey(Keys::L); break;
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case SDLK_p: hid.releaseKey(Keys::R); break;
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case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
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case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
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case SDLK_UP: srv.releaseKey(Keys::Up); break;
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case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
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case SDLK_RIGHT: hid.releaseKey(Keys::Right); break;
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case SDLK_LEFT: hid.releaseKey(Keys::Left); break;
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case SDLK_UP: hid.releaseKey(Keys::Up); break;
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case SDLK_DOWN: hid.releaseKey(Keys::Down); break;
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// Err this is probably not ideal
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case SDLK_w:
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case SDLK_s:
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srv.setCirclepadY(0);
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hid.setCirclepadY(0);
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keyboardAnalogY = false;
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break;
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case SDLK_a:
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case SDLK_d:
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srv.setCirclepadX(0);
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hid.setCirclepadX(0);
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keyboardAnalogX = false;
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break;
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case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
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case SDLK_RETURN: hid.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: hid.releaseKey(Keys::Select); break;
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}
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break;
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@ -207,9 +207,9 @@ void Emulator::run() {
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u16 x_converted = static_cast<u16>(x) - 40;
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u16 y_converted = static_cast<u16>(y) - 240;
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srv.setTouchScreenPress(x_converted, y_converted);
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hid.setTouchScreenPress(x_converted, y_converted);
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} else {
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srv.releaseTouchScreen();
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hid.releaseTouchScreen();
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}
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} else if (event.button.button == SDL_BUTTON_RIGHT) {
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holdingRightClick = true;
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@ -221,7 +221,7 @@ void Emulator::run() {
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if (romType == ROMType::None) break;
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if (event.button.button == SDL_BUTTON_LEFT) {
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srv.releaseTouchScreen();
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hid.releaseTouchScreen();
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} else if (event.button.button == SDL_BUTTON_RIGHT) {
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holdingRightClick = false;
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}
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@ -264,9 +264,9 @@ void Emulator::run() {
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if (key != 0) {
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if (event.cbutton.state == SDL_PRESSED) {
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srv.pressKey(key);
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hid.pressKey(key);
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} else {
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srv.releaseKey(key);
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hid.releaseKey(key);
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}
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}
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break;
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@ -285,8 +285,8 @@ void Emulator::run() {
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// So up until then, we will set the gyroscope euler angles to fixed values based on the direction of the relative motion
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const s32 roll = motionX > 0 ? 0x7f : -0x7f;
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const s32 pitch = motionY > 0 ? 0x7f : -0x7f;
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srv.setRoll(roll);
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srv.setPitch(pitch);
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hid.setRoll(roll);
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hid.setPitch(pitch);
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break;
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}
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@ -313,19 +313,19 @@ void Emulator::run() {
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// Avoid overriding the keyboard's circlepad input
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if (abs(stickX) < deadzone && !keyboardAnalogX) {
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srv.setCirclepadX(0);
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hid.setCirclepadX(0);
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} else {
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srv.setCirclepadX(stickX / div);
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hid.setCirclepadX(stickX / div);
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}
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if (abs(stickY) < deadzone && !keyboardAnalogY) {
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srv.setCirclepadY(0);
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hid.setCirclepadY(0);
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} else {
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srv.setCirclepadY(-(stickY / div));
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hid.setCirclepadY(-(stickY / div));
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}
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}
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srv.updateInputs(cpu.getTicks());
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hid.updateInputs(cpu.getTicks());
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}
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// Update inputs in the HID module
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@ -452,7 +452,7 @@ void Emulator::initGraphicsContext() { gpu.initGraphicsContext(); }
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void Emulator::pollHttpServer() {
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std::scoped_lock lock(httpServer.actionMutex);
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ServiceManager& srv = kernel.getServiceManager();
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HIDService& hid = kernel.getServiceManager().getHID();
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if (httpServer.pendingAction) {
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switch (httpServer.action) {
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@ -460,14 +460,14 @@ void Emulator::pollHttpServer() {
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case HttpAction::PressKey:
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if (httpServer.pendingKey != 0) {
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srv.pressKey(httpServer.pendingKey);
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hid.pressKey(httpServer.pendingKey);
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httpServer.pendingKey = 0;
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}
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break;
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case HttpAction::ReleaseKey:
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if (httpServer.pendingKey != 0) {
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srv.releaseKey(httpServer.pendingKey);
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hid.releaseKey(httpServer.pendingKey);
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httpServer.pendingKey = 0;
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}
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break;
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