Shadergen: Optimize caching

This commit is contained in:
wheremyfoodat 2024-07-17 21:53:19 +03:00
parent cb0e69847c
commit d013582223
2 changed files with 16 additions and 9 deletions

View file

@ -24,8 +24,9 @@ namespace PICA {
u32 texUnitConfig;
u32 texEnvUpdateBuffer;
// There's 6 TEV stages, and each one is configured via 5 word-sized registers
std::array<u32, 5 * 6> tevConfigs;
// There's 6 TEV stages, and each one is configured via 4 word-sized registers
// (+ the constant color register, which we don't include here, otherwise we'd generate too many shaders)
std::array<u32, 4 * 6> tevConfigs;
};
// Config used for identifying unique fragment pipeline configurations