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Bonk headers
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parent
f65d9480a5
commit
d028c1cb64
5 changed files with 56 additions and 70 deletions
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@ -44,48 +44,7 @@ class Emulator {
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NCSD loadedNCSD;
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public:
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Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory), memory(cpu.getTicksRef()) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) {
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Helpers::panic("Failed to initialize SDL2");
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}
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// Make SDL use consistent positional button mapping
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SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
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if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
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Helpers::warn("Failed to initialize SDL2 GameController: %s", SDL_GetError());
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}
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// Request OpenGL 4.1 Core (Max available on MacOS)
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// MacOS gets mad if we don't explicitly demand a core profile
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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window = SDL_CreateWindow("Alber", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
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if (window == nullptr) {
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Helpers::panic("Window creation failed: %s", SDL_GetError());
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}
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glContext = SDL_GL_CreateContext(window);
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if (glContext == nullptr) {
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Helpers::panic("OpenGL context creation failed: %s", SDL_GetError());
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}
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if (!gladLoadGL(reinterpret_cast<GLADloadfunc>(SDL_GL_GetProcAddress))) {
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Helpers::panic("OpenGL init failed: %s", SDL_GetError());
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}
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if (SDL_WasInit(SDL_INIT_GAMECONTROLLER)) {
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gameController = SDL_GameControllerOpen(0);
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if (gameController != nullptr) {
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SDL_Joystick* stick = SDL_GameControllerGetJoystick(gameController);
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gameControllerID = SDL_JoystickInstanceID(stick);
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}
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}
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reset();
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}
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Emulator();
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void step();
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void render();
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