Implement controller gyroscope in SDL

This commit is contained in:
wheremyfoodat 2024-08-14 22:35:02 +03:00
parent 88e0782f71
commit d208c24c0c
6 changed files with 54 additions and 1 deletions

View file

@ -37,4 +37,6 @@ class FrontendSDL {
// And so the user can still use the keyboard to control the analog
bool keyboardAnalogX = false;
bool keyboardAnalogY = false;
void setupControllerSensors(SDL_GameController* controller);
};