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Fix RenderTexture usage/image-aspect
All color textures need to be sampled due to how we are transposing the image when writing to the render-texture. Depth-Stencil render-textures need to designate if it wants _either_ depth or stencil when creating an image-view.
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1 changed files with 3 additions and 2 deletions
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@ -278,7 +278,7 @@ RendererVK::Texture& RendererVK::getColorRenderTexture(u32 addr, PICA::ColorFmt
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textureInfo.setTiling(vk::ImageTiling::eOptimal);
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textureInfo.setUsage(
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eInputAttachment | vk::ImageUsageFlagBits::eTransferSrc |
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vk::ImageUsageFlagBits::eTransferDst
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vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled
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);
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textureInfo.setSharingMode(vk::SharingMode::eExclusive);
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textureInfo.setInitialLayout(vk::ImageLayout::eUndefined);
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@ -352,7 +352,8 @@ RendererVK::Texture& RendererVK::getDepthRenderTexture(u32 addr, PICA::DepthFmt
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viewInfo.viewType = vk::ImageViewType::e2D;
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viewInfo.format = textureInfo.format;
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viewInfo.components = vk::ComponentMapping();
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viewInfo.subresourceRange = vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil, 0, 1, 0, 1);
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//viewInfo.subresourceRange = vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil, 0, 1, 0, 1);
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viewInfo.subresourceRange = vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1);
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if (auto [result, imageMemory] = Vulkan::commitImageHeap(device.get(), physicalDevice, {&newTexture.image.get(), 1});
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result == vk::Result::eSuccess) {
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