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Get audio output working with LLE DSP (#419)
* Implement audio output * Semi-proper audio output * Add audio enable and vsync settings * Add audio enable and vsync settings * Optimize audio output a bit * Make max ring buffer timeout smaller * Make max ring buffer timeout smaller * Revert to spinlocking for audio sync * Sleep emulator thread if too many samples queued * Fix Teakra submodule breaking * Don't start audio device too soon * Fix IWYU errors * Fix compilation errors on GCC/Clang * Ignore std::hardware_destructive_interference_size on Android NDK * Fix more IWYU errors
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8bca988b55
commit
d459cb1d6c
16 changed files with 396 additions and 15 deletions
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@ -59,6 +59,7 @@ void EmulatorConfig::load() {
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}
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shaderJitEnabled = toml::find_or<toml::boolean>(gpu, "EnableShaderJIT", shaderJitDefault);
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vsyncEnabled = toml::find_or<toml::boolean>(gpu, "EnableVSync", true);
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}
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}
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@ -69,6 +70,7 @@ void EmulatorConfig::load() {
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auto dspCoreName = toml::find_or<std::string>(audio, "DSPEmulation", "Null");
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dspType = Audio::DSPCore::typeFromString(dspCoreName);
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audioEnabled = toml::find_or<toml::boolean>(audio, "EnableAudio", false);
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}
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}
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@ -119,7 +121,9 @@ void EmulatorConfig::save() {
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data["General"]["UsePortableBuild"] = usePortableBuild;
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data["GPU"]["EnableShaderJIT"] = shaderJitEnabled;
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data["GPU"]["Renderer"] = std::string(Renderer::typeToString(rendererType));
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data["GPU"]["EnableVSync"] = vsyncEnabled;
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data["Audio"]["DSPEmulation"] = std::string(Audio::DSPCore::typeToString(dspType));
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data["Audio"]["EnableAudio"] = audioEnabled;
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data["Battery"]["ChargerPlugged"] = chargerPlugged;
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data["Battery"]["BatteryPercentage"] = batteryPercentage;
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