mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-03 12:27:21 +12:00
Merge remote-tracking branch 'upstream/master' into CRO
This commit is contained in:
commit
d50c94cbdc
48 changed files with 4278 additions and 3203 deletions
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@ -170,6 +170,8 @@ public:
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return env.totalTicks;
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}
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void clearCache() { jit->ClearCache(); }
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void runFrame() {
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env.ticksLeft = ticksPerSec / 60;
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@ -24,6 +24,7 @@ enum class ROMType {
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ELF,
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NCSD,
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CXI,
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HB_3DSX,
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};
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class Emulator {
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@ -99,6 +100,7 @@ class Emulator {
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bool loadROM(const std::filesystem::path& path);
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bool loadNCSD(const std::filesystem::path& path, ROMType type);
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bool load3DSX(const std::filesystem::path& path);
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bool loadELF(const std::filesystem::path& path);
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bool loadELF(std::ifstream& file);
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void initGraphicsContext();
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@ -251,4 +251,11 @@ public:
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virtual std::optional<u32> readFile(FileSession* file, u64 offset, u32 size, u32 dataPointer) = 0;
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ArchiveBase(Memory& mem) : mem(mem) {}
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};
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struct ArchiveResource {
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u32 sectorSize; // Size of a sector in bytes
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u32 clusterSize; // Size of a cluster in bytes
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u32 partitionCapacityInClusters;
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u32 freeSpaceInClusters;
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};
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@ -9,6 +9,7 @@ public:
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u64 getFreeBytes() override { Helpers::panic("ExtSaveData::GetFreeBytes unimplemented"); return 0; }
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std::string name() override { return "ExtSaveData::" + backingFolder; }
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HorizonResult createDirectory(const FSPath& path) override;
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HorizonResult createFile(const FSPath& path, u64 size) override;
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HorizonResult deleteFile(const FSPath& path) override;
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@ -8,13 +8,16 @@ class SDMCArchive : public ArchiveBase {
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public:
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SDMCArchive(Memory& mem) : ArchiveBase(mem) {}
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u64 getFreeBytes() override { Helpers::panic("SDMC::GetFreeBytes unimplemented"); return 0; }
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u64 getFreeBytes() override { return 1_GB; }
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std::string name() override { return "SDMC"; }
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HorizonResult createFile(const FSPath& path, u64 size) override;
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HorizonResult deleteFile(const FSPath& path) override;
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HorizonResult createDirectory(const FSPath& path) override;
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Rust::Result<ArchiveBase*, HorizonResult> openArchive(const FSPath& path) override;
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Rust::Result<DirectorySession, HorizonResult> openDirectory(const FSPath& path) override;
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FileDescriptor openFile(const FSPath& path, const FilePerms& perms) override;
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std::optional<u32> readFile(FileSession* file, u64 offset, u32 size, u32 dataPointer) override;
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};
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@ -18,7 +18,8 @@ public:
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// Returns whether the cart has a RomFS
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bool hasRomFS() {
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auto cxi = mem.getCXI();
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return (cxi != nullptr && cxi->hasRomFS());
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auto hb3dsx = mem.get3DSX();
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return (cxi != nullptr && cxi->hasRomFS()) || (hb3dsx != nullptr && hb3dsx->hasRomFs());
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}
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// Returns whether the cart has an ExeFS (All executable carts should have an ExeFS. This is just here to be safe)
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File diff suppressed because it is too large
Load diff
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@ -137,7 +137,7 @@ namespace Helpers {
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return getBits<offset, bits, ValueT, ValueT>(value);
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}
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#if defined(HELPERS_APPLE_CLANG) || defined(__ANDROID__)
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#if defined(HELPERS_APPLE_CLANG) || defined(__ANDROID__) || !defined(__cpp_lib_bit_cast)
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template <class To, class From>
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constexpr To bit_cast(const From& from) noexcept {
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return *reinterpret_cast<const To*>(&from);
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@ -83,6 +83,9 @@ private:
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bool canThreadRun(const Thread& t);
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bool shouldWaitOnObject(KernelObject* object);
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void releaseMutex(Mutex* moo);
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void cancelTimer(Timer* timer);
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void signalTimer(Handle timerHandle, Timer* timer);
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void updateTimer(Handle timerHandle, Timer* timer);
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// Wake up the thread with the highest priority out of all threads in the waitlist
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// Returns the index of the woken up thread
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@ -226,4 +229,5 @@ public:
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void sendGPUInterrupt(GPUInterrupt type) { serviceManager.sendGPUInterrupt(type); }
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void signalDSPEvents() { serviceManager.signalDSPEvents(); }
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void clearInstructionCache();
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};
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@ -173,6 +173,19 @@ struct Semaphore {
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Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
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};
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struct Timer {
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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ResetType resetType = ResetType::OneShot;
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u64 startTick; // CPU tick the timer started
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u64 currentDelay; // Number of ns until the timer fires next time
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u64 interval; // Number of ns until the timer fires for the second and future times
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bool fired; // Has this timer been signalled?
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bool running; // Is this timer running or stopped?
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Timer(ResetType type) : resetType(type), startTick(0), currentDelay(0), interval(0), waitlist(0), fired(false), running(false) {}
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};
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struct MemoryBlock {
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u32 addr = 0;
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u32 size = 0;
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@ -206,21 +219,23 @@ struct KernelObject {
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}
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// Retrieves a reference to the waitlist for a specified object
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// We return a reference because this function is only called in the kernel threading internals
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// We want the kernel to be able to easily manage waitlists, by reading/parsing them or setting/clearing bits.
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// As we mention in the definition of the "Event" struct, the format for wailists is very simple and made to be efficient.
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// Each bit corresponds to a thread index and denotes whether the corresponding thread is waiting on this object
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// For example if bit 0 of the wait list is set, then the thread with index 0 is waiting on our object
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u64& getWaitlist() {
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// This code is actually kinda trash but eh good enough
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switch (type) {
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case KernelObjectType::Event: return getData<Event>()->waitlist;
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case KernelObjectType::Mutex: return getData<Mutex>()->waitlist;
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case KernelObjectType::Semaphore: return getData<Mutex>()->waitlist;
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case KernelObjectType::Thread: return getData<Thread>()->threadsWaitingForTermination;
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// This should be unreachable once we fully implement sync objects
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default: [[unlikely]]
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// We return a reference because this function is only called in the kernel threading internals
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// We want the kernel to be able to easily manage waitlists, by reading/parsing them or setting/clearing bits.
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// As we mention in the definition of the "Event" struct, the format for wailists is very simple and made to be efficient.
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// Each bit corresponds to a thread index and denotes whether the corresponding thread is waiting on this object
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// For example if bit 0 of the wait list is set, then the thread with index 0 is waiting on our object
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u64& getWaitlist() {
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// This code is actually kinda trash but eh good enough
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switch (type) {
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case KernelObjectType::Event: return getData<Event>()->waitlist;
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case KernelObjectType::Mutex: return getData<Mutex>()->waitlist;
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case KernelObjectType::Semaphore: return getData<Mutex>()->waitlist;
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case KernelObjectType::Thread: return getData<Thread>()->threadsWaitingForTermination;
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case KernelObjectType::Timer: return getData<Timer>()->waitlist;
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// This should be unreachable once we fully implement sync objects
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default: [[unlikely]]
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Helpers::panic("Called GetWaitList on kernel object without a waitlist (Type: %s)", getTypeName());
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}
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}
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}
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}
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};
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80
include/loader/3dsx.hpp
Normal file
80
include/loader/3dsx.hpp
Normal file
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@ -0,0 +1,80 @@
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#pragma once
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#include <array>
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#include "helpers.hpp"
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#include "io_file.hpp"
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#include "loader/ncch.hpp"
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struct HB3DSX {
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// File layout:
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// - File header
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// - Code, rodata and data relocation table headers
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// - Code segment
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// - Rodata segment
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// - Loadable (non-BSS) part of the data segment
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// - Code relocation table
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// - Rodata relocation table
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// - Data relocation table
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// Memory layout before relocations are applied:
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// [0..codeSegSize) -> code segment
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// [codeSegSize..rodataSegSize) -> rodata segment
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// [rodataSegSize..dataSegSize) -> data segment
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// Memory layout after relocations are applied: well, however the loader sets it up :)
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// The entrypoint is always the start of the code segment.
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// The BSS section must be cleared manually by the application.
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// File header
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struct Header {
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// minus char magic[4]
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u16 headerSize;
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u16 relocHeaderSize;
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u32 formatVer;
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u32 flags;
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// Sizes of the code, rodata and data segments +
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// size of the BSS section (uninitialized latter half of the data segment)
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u32 codeSegSize, rodataSegSize, dataSegSize, bssSize;
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};
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// Relocation header: all fields (even extra unknown fields) are guaranteed to be relocation counts.
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struct RelocHeader {
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u32 absoluteCount; // # of absolute relocations (that is, fix address to post-relocation memory layout)
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u32 relativeCount; // # of cross-segment relative relocations (that is, 32bit signed offsets that need to be patched)
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// more?
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// Relocations are written in this order:
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// - Absolute relocs
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// - Relative relocs
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};
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enum class RelocType {
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Absolute,
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Relative,
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};
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// Relocation entry: from the current pointer, skip X words and patch Y words
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struct Reloc {
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u16 skip, patch;
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};
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// _prm structure
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static constexpr std::array<char, 4> PRM_MAGIC = {'_', 'P', 'R', 'M'};
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struct PrmStruct {
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char magic[4];
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u32 pSrvOverride;
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u32 aptAppId;
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u32 heapSize, linearHeapSize;
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u32 pArgList;
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u32 runFlags;
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};
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IOFile file;
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static constexpr u32 entrypoint = 0x00100000; // Initial ARM11 PC
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u32 romFSSize = 0;
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u32 romFSOffset = 0;
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bool hasRomFs() const;
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std::pair<bool, std::size_t> readRomFSBytes(void *dst, std::size_t offset, std::size_t size);
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};
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@ -11,6 +11,7 @@
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#include "handles.hpp"
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#include "helpers.hpp"
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#include "loader/ncsd.hpp"
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#include "loader/3dsx.hpp"
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#include "services/region_codes.hpp"
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namespace PhysicalAddrs {
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@ -167,10 +168,12 @@ public:
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void* getReadPointer(u32 address);
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void* getWritePointer(u32 address);
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std::optional<u32> loadELF(std::ifstream& file);
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std::optional<u32> load3DSX(const std::filesystem::path& path);
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std::optional<NCSD> loadNCSD(Crypto::AESEngine& aesEngine, const std::filesystem::path& path);
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std::optional<NCSD> loadCXI(Crypto::AESEngine& aesEngine, const std::filesystem::path& path);
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bool mapCXI(NCSD& ncsd, NCCH& cxi);
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bool map3DSX(HB3DSX& hb3dsx, const HB3DSX::Header& header);
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u8 read8(u32 vaddr);
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u16 read16(u32 vaddr);
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@ -221,6 +224,14 @@ public:
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}
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}
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HB3DSX* get3DSX() {
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if (loaded3DSX.has_value()) {
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return &loaded3DSX.value();
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} else {
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return nullptr;
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}
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}
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// Returns whether "addr" is aligned to a page (4096 byte) boundary
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static constexpr bool isAligned(u32 addr) {
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return (addr & pageMask) == 0;
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@ -256,6 +267,7 @@ public:
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// Backup of the game's CXI partition info, if any
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std::optional<NCCH> loadedCXI = std::nullopt;
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std::optional<HB3DSX> loaded3DSX = std::nullopt;
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// File handle for reading the loaded ncch
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IOFile CXIFile;
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@ -25,6 +25,9 @@ class CAMService {
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void driverInitialize(u32 messagePointer);
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void getMaxLines(u32 messagePointer);
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void getBufferErrorInterruptEvent(u32 messagePointer);
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void setContrast(u32 messagePointer);
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void setFrameRate(u32 messagePointer);
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void setTransferLines(u32 messagePointer);
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public:
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CAMService(Memory& mem, Kernel& kernel) : mem(mem), kernel(kernel) {}
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@ -1,4 +1,5 @@
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#pragma once
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#include "config.hpp"
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#include "fs/archive_ext_save_data.hpp"
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#include "fs/archive_ncch.hpp"
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#include "fs/archive_save_data.hpp"
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@ -9,7 +10,6 @@
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#include "kernel_types.hpp"
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#include "logger.hpp"
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#include "memory.hpp"
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#include "result/result.hpp"
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// Yay, more circular dependencies
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class Kernel;
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|
@ -40,7 +40,10 @@ class FSService {
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std::optional<Handle> openFileHandle(ArchiveBase* archive, const FSPath& path, const FSPath& archivePath, const FilePerms& perms);
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FSPath readPath(u32 type, u32 pointer, u32 size);
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const EmulatorConfig& config;
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// Service commands
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void abnegateAccessRight(u32 messagePointer);
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void createDirectory(u32 messagePointer);
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void createExtSaveData(u32 messagePointer);
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void createFile(u32 messagePointer);
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|
@ -50,12 +53,12 @@ class FSService {
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void deleteFile(u32 messagePointer);
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void formatSaveData(u32 messagePointer);
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void formatThisUserSaveData(u32 messagePointer);
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void getArchiveResource(u32 messagePointer);
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void getFreeBytes(u32 messagePointer);
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void getFormatInfo(u32 messagePointer);
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void getPriority(u32 messagePointer);
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void getThisSaveDataSecureValue(u32 messagePointer);
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void theGameboyVCFunction(u32 messagePointer);
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void initialize(u32 messagePointer);
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void initializeWithSdkVersion(u32 messagePointer);
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void isSdmcDetected(u32 messagePointer);
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|
@ -64,15 +67,17 @@ class FSService {
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void openDirectory(u32 messagePointer);
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void openFile(u32 messagePointer);
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void openFileDirectly(u32 messagePointer);
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void setArchivePriority(u32 messagePointer);
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void setPriority(u32 messagePointer);
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void setThisSaveDataSecureValue(u32 messagePointer);
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// Used for set/get priority: Not sure what sort of priority this is referring to
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u32 priority;
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public:
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FSService(Memory& mem, Kernel& kernel)
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FSService(Memory& mem, Kernel& kernel, const EmulatorConfig& config)
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: mem(mem), saveData(mem), sharedExtSaveData_nand(mem, "../SharedFiles/NAND", true), extSaveData_sdmc(mem, "SDMC"), sdmc(mem), selfNcch(mem),
|
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ncch(mem), userSaveData1(mem, ArchiveID::UserSaveData1), userSaveData2(mem, ArchiveID::UserSaveData2), kernel(kernel) {}
|
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ncch(mem), userSaveData1(mem, ArchiveID::UserSaveData1), userSaveData2(mem, ArchiveID::UserSaveData2), kernel(kernel), config(config) {}
|
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|
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void reset();
|
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void handleSyncRequest(u32 messagePointer);
|
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|
|
|
@ -12,7 +12,9 @@ class HTTPService {
|
|||
bool initialized = false;
|
||||
|
||||
// Service commands
|
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void createRootCertChain(u32 messagePointer);
|
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void initialize(u32 messagePointer);
|
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void rootCertChainAddDefaultCert(u32 messagePointer);
|
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|
||||
public:
|
||||
HTTPService(Memory& mem) : mem(mem) {}
|
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|
|
|
@ -17,6 +17,7 @@ class MICService {
|
|||
// Service commands
|
||||
void getEventHandle(u32 messagePointer);
|
||||
void getGain(u32 messagePointer);
|
||||
void getPower(u32 messagePointer);
|
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void isSampling(u32 messagePointer);
|
||||
void mapSharedMem(u32 messagePointer);
|
||||
void setClamp(u32 messagePointer);
|
||||
|
|
|
@ -16,6 +16,7 @@ class PTMService {
|
|||
// Service commands
|
||||
void configureNew3DSCPU(u32 messagePointer);
|
||||
void getAdapterState(u32 messagePointer);
|
||||
void getBatteryChargeState(u32 messagePointer);
|
||||
void getBatteryLevel(u32 messagePointer);
|
||||
void getStepHistory(u32 messagePointer);
|
||||
void getTotalStepCount(u32 messagePointer);
|
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|
|
|
@ -84,6 +84,7 @@ class ServiceManager {
|
|||
void receiveNotification(u32 messagePointer);
|
||||
void registerClient(u32 messagePointer);
|
||||
void subscribe(u32 messagePointer);
|
||||
void unsubscribe(u32 messagePointer);
|
||||
|
||||
public:
|
||||
ServiceManager(std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config);
|
||||
|
|
|
@ -64,10 +64,14 @@ class Y2RService {
|
|||
// Service commands
|
||||
void driverInitialize(u32 messagePointer);
|
||||
void driverFinalize(u32 messagePointer);
|
||||
void getTransferEndEvent(u32 messagePointer);
|
||||
void getBlockAlignment(u32 messagePointer);
|
||||
void getInputLines(u32 messagePointer);
|
||||
void getInputLineWidth(u32 messagePointer);
|
||||
void getOutputFormat(u32 messagePointer);
|
||||
void isBusyConversion(u32 messagePointer);
|
||||
void pingProcess(u32 messagePointer);
|
||||
void setTransferEndInterrupt(u32 messagePointer);
|
||||
void getTransferEndEvent(u32 messagePointer);
|
||||
|
||||
void setAlpha(u32 messagePointer);
|
||||
void setBlockAlignment(u32 messagePointer);
|
||||
|
|
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