Qt: Initial shader editor support

This commit is contained in:
wheremyfoodat 2024-07-14 15:32:26 +03:00
parent e608436315
commit d87477832b
9 changed files with 130 additions and 24 deletions

View file

@ -82,7 +82,11 @@ class RendererGL final : public Renderer {
void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override; // Draw the given vertices
void deinitGraphicsContext() override;
virtual bool supportsShaderReload() override { return true; }
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
// Note: The caller is responsible for deleting the currently bound FBO before calling this