Qt: Initial shader editor support

This commit is contained in:
wheremyfoodat 2024-07-14 15:32:26 +03:00
parent e608436315
commit d87477832b
9 changed files with 130 additions and 24 deletions

View file

@ -812,4 +812,7 @@ void RendererGL::deinitGraphicsContext() {
// All other GL objects should be invalidated automatically and be recreated by the next call to initGraphicsContext
// TODO: Make it so that depth and colour buffers get written back to 3DS memory
printf("RendererGL::DeinitGraphicsContext called\n");
}
}
std::string RendererGL::getUbershader() { return ""; }
void RendererGL::setUbershader(const std::string& shader) {}