mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-12 09:09:47 +12:00
fix: hashes
This commit is contained in:
parent
a783f09e7c
commit
d8937e5827
6 changed files with 63 additions and 25 deletions
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@ -1,5 +1,7 @@
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#pragma once
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#include <map>
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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@ -63,7 +65,7 @@ public:
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}
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private:
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std::unordered_map<u8, MTL::RenderPipelineState*> pipelineCache;
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std::map<u8, MTL::RenderPipelineState*> pipelineCache;
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MTL::Device* device;
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MTL::Function* vertexFunction;
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@ -1,5 +1,7 @@
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#pragma once
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#include <map>
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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@ -76,7 +78,7 @@ public:
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}
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private:
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std::unordered_map<u64, MTL::DepthStencilState*> depthStencilCache;
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std::map<u64, MTL::DepthStencilState*> depthStencilCache;
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MTL::Device* device;
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};
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@ -1,11 +1,35 @@
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#pragma once
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#include <map>
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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namespace Metal {
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struct DrawFragmentFunctionHash {
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bool lightingEnabled; // 1 bit
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u8 lightingNumLights; // 3 bits
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u32 lightingConfig1; // 32 bits (TODO: check this)
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// | ref | func | on |
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u16 alphaControl; // 12 bits (mask: 11111111 0111 0001)
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};
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//bool operator==(const DrawFragmentFunctionHash& l, const DrawFragmentFunctionHash& r) {
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// return ((l.lightingEnabled == r.lightingEnabled) && (l.lightingNumLights == r.lightingNumLights) &&
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// (l.lightingConfig1 == r.lightingConfig1) && (l.alphaControl == r.alphaControl));
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//}
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inline bool operator<(const DrawFragmentFunctionHash& l, const DrawFragmentFunctionHash& r) {
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if (!l.lightingEnabled && r.lightingEnabled) return true;
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if (l.lightingNumLights < r.lightingNumLights) return true;
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if (l.lightingConfig1 < r.lightingConfig1) return true;
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if (l.alphaControl < r.alphaControl) return true;
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return false;
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}
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struct DrawPipelineHash { // 56 bits
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// Formats
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ColorFmt colorFmt; // 3 bits
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@ -17,14 +41,26 @@ struct DrawPipelineHash { // 56 bits
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u32 blendControl; // 22 bits (mask: 1111111111111111 00000111 00000111)
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u8 colorWriteMask; // 4 bits
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// Specialization constants (23 bits)
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bool lightingEnabled; // 1 bit
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u8 lightingNumLights; // 3 bits
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u8 lightingConfig1; // 7 bits
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// | ref | func | on |
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u16 alphaControl; // 12 bits (mask: 11111111 0111 0001)
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DrawFragmentFunctionHash fragHash;
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};
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//bool operator==(const DrawPipelineHash& l, const DrawPipelineHash& r) {
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// return (((u32)l.colorFmt == (u32)r.colorFmt) && ((u32)l.depthFmt == (u32)r.depthFmt) &&
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// (l.blendEnabled == r.blendEnabled) && (l.blendControl == r.blendControl) &&
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// (l.colorWriteMask == r.colorWriteMask) && (l.fragHash == r.fragHash));
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//}
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inline bool operator<(const DrawPipelineHash& l, const DrawPipelineHash& r) {
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if ((u32)l.colorFmt < (u32)r.colorFmt) return true;
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if ((u32)l.depthFmt < (u32)r.depthFmt) return true;
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if (!l.blendEnabled && r.blendEnabled) return true;
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if (l.blendControl < r.blendControl) return true;
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if (l.colorWriteMask < r.colorWriteMask) return true;
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if (l.fragHash < r.fragHash) return true;
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return false;
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}
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// Bind the vertex buffer to binding 30 so that it doesn't occupy the lower indices
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#define VERTEX_BUFFER_BINDING_INDEX 30
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@ -47,17 +83,17 @@ public:
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}
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MTL::RenderPipelineState* get(DrawPipelineHash hash) {
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u32 fragmentFunctionHash = ((u32)hash.lightingEnabled << 22) | ((u32)hash.lightingNumLights << 19) | ((u32)hash.lightingConfig1 << 12) | ((((u32)hash.alphaControl & 0b1111111100000000) >> 8) << 4) | ((((u32)hash.alphaControl & 0b01110000) >> 4) << 1) | ((u32)hash.alphaControl & 0b0001);
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u64 pipelineHash = ((u64)hash.colorFmt << 53) | ((u64)hash.depthFmt << 50) | ((u64)hash.blendEnabled << 49) | ((u64)hash.colorWriteMask << 45) | ((((u64)hash.blendControl & 0b11111111111111110000000000000000) >> 16) << 29) | ((((u64)hash.blendControl & 0b0000011100000000) >> 8) << 26) | (((u64)hash.blendControl & 0b00000111) << 23) | fragmentFunctionHash;
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auto& pipeline = pipelineCache[pipelineHash];
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//u32 fragmentFunctionHash = ((u32)hash.lightingEnabled << 22) | ((u32)hash.lightingNumLights << 19) | ((u32)hash.lightingConfig1 << 12) | ((((u32)hash.alphaControl & 0b1111111100000000) >> 8) << 4) | ((((u32)hash.alphaControl & 0b01110000) >> 4) << 1) | ((u32)hash.alphaControl & 0b0001);
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//u64 pipelineHash = ((u64)hash.colorFmt << 53) | ((u64)hash.depthFmt << 50) | ((u64)hash.blendEnabled << 49) | ((u64)hash.colorWriteMask << 45) | ((((u64)hash.blendControl & 0b11111111111111110000000000000000) >> 16) << 29) | ((((u64)hash.blendControl & 0b0000011100000000) >> 8) << 26) | (((u64)hash.blendControl & 0b00000111) << 23) | fragmentFunctionHash;
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auto& pipeline = pipelineCache[hash];
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if (!pipeline) {
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auto& fragmentFunction = fragmentFunctionCache[fragmentFunctionHash];
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auto& fragmentFunction = fragmentFunctionCache[hash.fragHash];
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if (!fragmentFunction) {
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MTL::FunctionConstantValues* constants = MTL::FunctionConstantValues::alloc()->init();
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constants->setConstantValue(&hash.lightingEnabled, MTL::DataTypeBool, NS::UInteger(0));
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constants->setConstantValue(&hash.lightingNumLights, MTL::DataTypeUChar, NS::UInteger(1));
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constants->setConstantValue(&hash.lightingConfig1, MTL::DataTypeUChar, NS::UInteger(2));
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constants->setConstantValue(&hash.alphaControl, MTL::DataTypeUShort, NS::UInteger(3));
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constants->setConstantValue(&hash.fragHash.lightingEnabled, MTL::DataTypeBool, NS::UInteger(0));
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constants->setConstantValue(&hash.fragHash.lightingNumLights, MTL::DataTypeUChar, NS::UInteger(1));
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constants->setConstantValue(&hash.fragHash.lightingConfig1, MTL::DataTypeUInt, NS::UInteger(2));
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constants->setConstantValue(&hash.fragHash.alphaControl, MTL::DataTypeUShort, NS::UInteger(3));
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NS::Error* error = nullptr;
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fragmentFunction = library->newFunction(NS::String::string("fragmentDraw", NS::ASCIIStringEncoding), constants, &error);
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@ -65,7 +101,6 @@ public:
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Helpers::panic("Error creating draw fragment function: %s", error->description()->cString(NS::ASCIIStringEncoding));
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}
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constants->release();
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fragmentFunctionCache[fragmentFunctionHash] = fragmentFunction;
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}
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MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
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@ -127,8 +162,8 @@ public:
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}
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private:
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std::unordered_map<u64, MTL::RenderPipelineState*> pipelineCache;
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std::unordered_map<u32, MTL::Function*> fragmentFunctionCache;
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std::map<DrawPipelineHash, MTL::RenderPipelineState*> pipelineCache;
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std::map<DrawFragmentFunctionHash, MTL::Function*> fragmentFunctionCache;
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MTL::Device* device;
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MTL::Library* library;
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@ -1,6 +1,5 @@
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#pragma once
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#include <map>
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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@ -476,10 +476,10 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
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if (depthStencilRenderTarget) {
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pipelineHash.depthFmt = depthStencilRenderTarget->format;
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}
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pipelineHash.lightingEnabled = regs[0x008F] & 1;
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pipelineHash.lightingNumLights = regs[0x01C2] & 0x7;
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pipelineHash.lightingConfig1 = regs[0x01C4u] >> 16; // Last 16 bits are unused, so skip them
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pipelineHash.alphaControl = regs[0x104];
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pipelineHash.fragHash.lightingEnabled = regs[0x008F] & 1;
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pipelineHash.fragHash.lightingNumLights = regs[0x01C2] & 0x7;
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pipelineHash.fragHash.lightingConfig1 = regs[0x01C4u];
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pipelineHash.fragHash.alphaControl = regs[0x104];
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// Blending and logic op
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pipelineHash.blendEnabled = (regs[PICA::InternalRegs::ColourOperation] & (1 << 8)) != 0;
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@ -223,7 +223,7 @@ vertex DrawVertexOutWithClip vertexDraw(DrawVertexIn in [[stage_in]], constant P
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constant bool lightingEnabled [[function_constant(0)]];
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constant uint8_t lightingNumLights [[function_constant(1)]];
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constant uint8_t lightingConfig1 [[function_constant(2)]];
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constant uint32_t lightingConfig1 [[function_constant(2)]];
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constant uint16_t alphaControl [[function_constant(3)]];
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struct Globals {
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