mirror of
https://github.com/wheremyfoodat/Panda3DS.git
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Merge pull request #43 from Wunkolo/pica-types
Add PICA texel-format and topology types
This commit is contained in:
commit
dbe293bb52
9 changed files with 302 additions and 292 deletions
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@ -47,7 +47,7 @@ class GPU {
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};
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u64 getVertexShaderInputConfig() {
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return u64(regs[PICAInternalRegs::VertexShaderInputCfgLow]) | (u64(regs[PICAInternalRegs::VertexShaderInputCfgHigh]) << 32);
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return u64(regs[PICA::InternalRegs::VertexShaderInputCfgLow]) | (u64(regs[PICA::InternalRegs::VertexShaderInputCfgHigh]) << 32);
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}
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std::array<AttribInfo, maxAttribCount> attributeInfo; // Info for each of the 12 attributes
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@ -1,130 +1,223 @@
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#pragma once
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#include "helpers.hpp"
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namespace PICAInternalRegs {
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enum : u32 {
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// Rasterizer registers
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ViewportWidth = 0x41,
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ViewportInvw = 0x42,
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ViewportHeight = 0x43,
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ViewportInvh = 0x44,
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namespace PICA {
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namespace InternalRegs {
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enum : u32 {
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// Rasterizer registers
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ViewportWidth = 0x41,
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ViewportInvw = 0x42,
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ViewportHeight = 0x43,
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ViewportInvh = 0x44,
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DepthScale = 0x4D,
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DepthOffset = 0x4E,
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ShaderOutputCount = 0x4F,
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DepthScale = 0x4D,
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DepthOffset = 0x4E,
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ShaderOutputCount = 0x4F,
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DepthmapEnable = 0x6D,
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TexUnitCfg = 0x80,
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DepthmapEnable = 0x6D,
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TexUnitCfg = 0x80,
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// Framebuffer registers
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ColourOperation = 0x100,
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BlendFunc = 0x101,
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BlendColour = 0x103,
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AlphaTestConfig = 0x104,
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DepthAndColorMask = 0x107,
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DepthBufferFormat = 0x116,
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ColourBufferFormat = 0x117,
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DepthBufferLoc = 0x11C,
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ColourBufferLoc = 0x11D,
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FramebufferSize = 0x11E,
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// Framebuffer registers
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ColourOperation = 0x100,
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BlendFunc = 0x101,
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BlendColour = 0x103,
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AlphaTestConfig = 0x104,
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DepthAndColorMask = 0x107,
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DepthBufferFormat = 0x116,
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ColourBufferFormat = 0x117,
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DepthBufferLoc = 0x11C,
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ColourBufferLoc = 0x11D,
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FramebufferSize = 0x11E,
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// Geometry pipeline registers
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VertexAttribLoc = 0x200,
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AttribFormatLow = 0x201,
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AttribFormatHigh = 0x202,
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IndexBufferConfig = 0x227,
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VertexCountReg = 0x228,
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VertexOffsetReg = 0x22A,
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SignalDrawArrays = 0x22E,
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SignalDrawElements = 0x22F,
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// Geometry pipeline registers
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VertexAttribLoc = 0x200,
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AttribFormatLow = 0x201,
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AttribFormatHigh = 0x202,
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IndexBufferConfig = 0x227,
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VertexCountReg = 0x228,
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VertexOffsetReg = 0x22A,
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SignalDrawArrays = 0x22E,
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SignalDrawElements = 0x22F,
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Attrib0Offset = 0x203,
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Attrib1Offset = 0x206,
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Attrib2Offset = 0x209,
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Attrib3Offset = 0x20C,
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Attrib4Offset = 0x20F,
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Attrib5Offset = 0x212,
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Attrib6Offset = 0x215,
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Attrib7Offset = 0x218,
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Attrib8Offset = 0x21B,
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Attrib9Offset = 0x21E,
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Attrib10Offset = 0x221,
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Attrib11Offset = 0x224,
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Attrib0Offset = 0x203,
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Attrib1Offset = 0x206,
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Attrib2Offset = 0x209,
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Attrib3Offset = 0x20C,
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Attrib4Offset = 0x20F,
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Attrib5Offset = 0x212,
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Attrib6Offset = 0x215,
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Attrib7Offset = 0x218,
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Attrib8Offset = 0x21B,
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Attrib9Offset = 0x21E,
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Attrib10Offset = 0x221,
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Attrib11Offset = 0x224,
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Attrib0Config2 = 0x205,
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Attrib1Config2 = 0x208,
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Attrib2Config2 = 0x20B,
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Attrib3Config2 = 0x20E,
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Attrib4Config2 = 0x211,
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Attrib5Config2 = 0x214,
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Attrib6Config2 = 0x217,
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Attrib7Config2 = 0x21A,
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Attrib8Config2 = 0x21D,
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Attrib9Config2 = 0x220,
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Attrib10Config2 = 0x223,
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Attrib11Config2 = 0x226,
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Attrib0Config2 = 0x205,
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Attrib1Config2 = 0x208,
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Attrib2Config2 = 0x20B,
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Attrib3Config2 = 0x20E,
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Attrib4Config2 = 0x211,
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Attrib5Config2 = 0x214,
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Attrib6Config2 = 0x217,
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Attrib7Config2 = 0x21A,
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Attrib8Config2 = 0x21D,
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Attrib9Config2 = 0x220,
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Attrib10Config2 = 0x223,
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Attrib11Config2 = 0x226,
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AttribInfoStart = Attrib0Offset,
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AttribInfoEnd = Attrib11Config2,
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AttribInfoStart = Attrib0Offset,
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AttribInfoEnd = Attrib11Config2,
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// Fixed attribute registers
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FixedAttribIndex = 0x232,
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FixedAttribData0 = 0x233,
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FixedAttribData1 = 0x234,
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FixedAttribData2 = 0x235,
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// Fixed attribute registers
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FixedAttribIndex = 0x232,
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FixedAttribData0 = 0x233,
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FixedAttribData1 = 0x234,
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FixedAttribData2 = 0x235,
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// Command processor registers
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CmdBufSize0 = 0x238,
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CmdBufSize1 = 0x239,
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CmdBufAddr0 = 0x23A,
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CmdBufAddr1 = 0x23B,
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CmdBufTrigger0 = 0x23C,
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CmdBufTrigger1 = 0x23D,
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// Command processor registers
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CmdBufSize0 = 0x238,
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CmdBufSize1 = 0x239,
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CmdBufAddr0 = 0x23A,
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CmdBufAddr1 = 0x23B,
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CmdBufTrigger0 = 0x23C,
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CmdBufTrigger1 = 0x23D,
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PrimitiveConfig = 0x25E,
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PrimitiveRestart = 0x25F,
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PrimitiveConfig = 0x25E,
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PrimitiveRestart = 0x25F,
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// Vertex shader registers
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VertexShaderAttrNum = 0x242,
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VertexBoolUniform = 0x2B0,
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VertexIntUniform0 = 0x2B1,
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VertexIntUniform1 = 0x2B2,
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VertexIntUniform2 = 0x2B3,
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VertexIntUniform3 = 0x2B4,
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// Vertex shader registers
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VertexShaderAttrNum = 0x242,
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VertexBoolUniform = 0x2B0,
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VertexIntUniform0 = 0x2B1,
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VertexIntUniform1 = 0x2B2,
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VertexIntUniform2 = 0x2B3,
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VertexIntUniform3 = 0x2B4,
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VertexShaderEntrypoint = 0x2BA,
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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VertexFloatUniformData1 = 0x2C2,
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VertexFloatUniformData2 = 0x2C3,
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VertexFloatUniformData3 = 0x2C4,
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VertexFloatUniformData4 = 0x2C5,
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VertexFloatUniformData5 = 0x2C6,
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VertexFloatUniformData6 = 0x2C7,
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VertexFloatUniformData7 = 0x2C8,
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VertexShaderEntrypoint = 0x2BA,
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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VertexFloatUniformData1 = 0x2C2,
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VertexFloatUniformData2 = 0x2C3,
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VertexFloatUniformData3 = 0x2C4,
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VertexFloatUniformData4 = 0x2C5,
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VertexFloatUniformData5 = 0x2C6,
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VertexFloatUniformData6 = 0x2C7,
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VertexFloatUniformData7 = 0x2C8,
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VertexShaderInputBufferCfg = 0x2B9,
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VertexShaderInputCfgLow = 0x2BB,
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VertexShaderInputCfgHigh = 0x2BC,
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VertexShaderInputBufferCfg = 0x2B9,
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VertexShaderInputCfgLow = 0x2BB,
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VertexShaderInputCfgHigh = 0x2BC,
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VertexShaderTransferIndex = 0x2CB,
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VertexShaderData0 = 0x2CC,
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VertexShaderData1 = 0x2CD,
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VertexShaderData2 = 0x2CE,
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VertexShaderData3 = 0x2CF,
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VertexShaderData4 = 0x2D0,
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VertexShaderData5 = 0x2D1,
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VertexShaderData6 = 0x2D2,
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VertexShaderData7 = 0x2D3,
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VertexShaderOpDescriptorIndex = 0x2D5,
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VertexShaderOpDescriptorData0 = 0x2D6,
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VertexShaderOpDescriptorData1 = 0x2D7,
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VertexShaderOpDescriptorData2 = 0x2D8,
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VertexShaderOpDescriptorData3 = 0x2D9,
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VertexShaderOpDescriptorData4 = 0x2DA,
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VertexShaderOpDescriptorData5 = 0x2DB,
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VertexShaderOpDescriptorData6 = 0x2DC,
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VertexShaderOpDescriptorData7 = 0x2DD,
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VertexShaderTransferIndex = 0x2CB,
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VertexShaderData0 = 0x2CC,
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VertexShaderData1 = 0x2CD,
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VertexShaderData2 = 0x2CE,
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VertexShaderData3 = 0x2CF,
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VertexShaderData4 = 0x2D0,
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VertexShaderData5 = 0x2D1,
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VertexShaderData6 = 0x2D2,
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VertexShaderData7 = 0x2D3,
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VertexShaderOpDescriptorIndex = 0x2D5,
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VertexShaderOpDescriptorData0 = 0x2D6,
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VertexShaderOpDescriptorData1 = 0x2D7,
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VertexShaderOpDescriptorData2 = 0x2D8,
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VertexShaderOpDescriptorData3 = 0x2D9,
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VertexShaderOpDescriptorData4 = 0x2DA,
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VertexShaderOpDescriptorData5 = 0x2DB,
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VertexShaderOpDescriptorData6 = 0x2DC,
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VertexShaderOpDescriptorData7 = 0x2DD,
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};
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}
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enum class TextureFmt : u32 {
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RGBA8 = 0x0,
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RGB8 = 0x1,
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RGBA5551 = 0x2,
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RGB565 = 0x3,
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RGBA4 = 0x4,
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IA8 = 0x5,
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RG8 = 0x6,
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I8 = 0x7,
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A8 = 0x8,
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IA4 = 0x9,
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I4 = 0xA,
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A4 = 0xB,
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ETC1 = 0xC,
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ETC1A4 = 0xD,
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};
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}
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enum class ColorFmt : u32 {
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RGBA8 = 0x0,
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RGB8 = 0x1,
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RGBA5551 = 0x2,
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RGB565 = 0x3,
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RGBA4 = 0x4,
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};
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enum class DepthFmt : u32 {
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Depth16 = 0,
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Unknown1 = 1, // Technically selectable, but function is unknown
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Depth24 = 2,
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Depth24Stencil8 = 3,
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};
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// Returns the string representation of a texture format
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inline constexpr const char* textureFormatToString(TextureFmt fmt) {
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switch (fmt) {
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case TextureFmt::RGBA8: return "RGBA8";
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case TextureFmt::RGB8: return "RGB8";
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case TextureFmt::RGBA5551: return "RGBA5551";
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case TextureFmt::RGB565: return "RGB565";
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case TextureFmt::RGBA4: return "RGBA4";
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case TextureFmt::IA8: return "IA8";
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case TextureFmt::RG8: return "RG8";
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case TextureFmt::I8: return "I8";
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case TextureFmt::A8: return "A8";
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case TextureFmt::IA4: return "IA4";
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case TextureFmt::I4: return "I4";
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case TextureFmt::A4: return "A4";
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case TextureFmt::ETC1: return "ETC1";
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case TextureFmt::ETC1A4: return "ETC1A4";
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default: return "Unknown";
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}
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}
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inline constexpr const char* textureFormatToString(ColorFmt fmt) {
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return textureFormatToString(static_cast<TextureFmt>(fmt));
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}
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inline constexpr bool hasStencil(DepthFmt format) { return format == PICA::DepthFmt::Depth24Stencil8; }
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// Size occupied by each pixel in bytes
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// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
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inline constexpr usize sizePerPixel(TextureFmt format) {
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switch (format) {
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case TextureFmt::RGB8: return 3;
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case TextureFmt::RGBA8: return 4;
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default: return 2;
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}
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}
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inline constexpr usize sizePerPixel(ColorFmt format) {
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return sizePerPixel(static_cast<TextureFmt>(format));
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}
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inline constexpr usize sizePerPixel(DepthFmt format) {
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switch (format) {
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case DepthFmt::Depth16: return 2;
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case DepthFmt::Depth24: return 3;
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case DepthFmt::Depth24Stencil8: return 4;
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default: return 1; // Invalid format
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}
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}
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enum class PrimType : u32 {
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TriangleList = 0,
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TriangleStrip = 1,
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TriangleFan = 2,
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GeometryPrimitive = 3,
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};
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} // namespace PICA
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@ -7,6 +7,7 @@
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#include "opengl.hpp"
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#include "surface_cache.hpp"
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#include "textures.hpp"
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#include "PICA/regs.hpp"
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// More circular dependencies!
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class GPU;
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@ -45,12 +46,12 @@ class Renderer {
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OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
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u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
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ColourBuffer::Formats colourBufferFormat; // Format of the colours stored in the colour buffer
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u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
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PICA::ColorFmt colourBufferFormat; // Format of the colours stored in the colour buffer
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// Same for the depth/stencil buffer
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u32 depthBufferLoc;
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DepthBuffer::Formats depthBufferFormat;
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PICA::DepthFmt depthBufferFormat;
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// Dummy VAO/VBO for blitting the final output
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OpenGL::VertexArray dummyVAO;
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@ -75,23 +76,19 @@ class Renderer {
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void getGraphicsContext(); // Set up graphics context for rendering
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control); // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags); // Perform display transfer
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void drawVertices(OpenGL::Primitives primType, std::span<const Vertex> vertices); // Draw the given vertices
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void drawVertices(PICA::PrimType primType, std::span<const Vertex> vertices); // Draw the given vertices
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void setFBSize(u32 width, u32 height) {
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fbSize.x() = width;
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fbSize.y() = height;
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}
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void setColourFormat(ColourBuffer::Formats format) { colourBufferFormat = format; }
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void setColourFormat(u32 format) { colourBufferFormat = static_cast<ColourBuffer::Formats>(format); }
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void setDepthFormat(DepthBuffer::Formats format) { depthBufferFormat = format; }
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void setDepthFormat(u32 format) {
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if (format == 1) {
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void setColourFormat(PICA::ColorFmt format) { colourBufferFormat = format; }
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void setDepthFormat(PICA::DepthFmt format) {
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if (format == PICA::DepthFmt::Unknown1) {
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Helpers::panic("[PICA] Undocumented depth-stencil mode!");
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}
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depthBufferFormat = static_cast<DepthBuffer::Formats>(format);
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depthBufferFormat = format;
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}
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void setColourBufferLoc(u32 loc) { colourBufferLoc = loc; }
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@ -1,4 +1,5 @@
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#pragma once
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#include "PICA/regs.hpp"
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#include "boost/icl/interval.hpp"
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#include "helpers.hpp"
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#include "opengl.hpp"
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@ -7,18 +8,8 @@ template <typename T>
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using Interval = boost::icl::right_open_interval<T>;
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struct ColourBuffer {
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enum class Formats : u32 {
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RGBA8 = 0,
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BGR8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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Trash1 = 5, Trash2 = 6, Trash3 = 7 // Technically selectable, but their function is unknown
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};
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u32 location;
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Formats format;
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PICA::ColorFmt format;
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OpenGL::uvec2 size;
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bool valid;
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@ -30,7 +21,7 @@ struct ColourBuffer {
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ColourBuffer() : valid(false) {}
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ColourBuffer(u32 loc, Formats format, u32 x, u32 y, bool valid = true)
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ColourBuffer(u32 loc, PICA::ColorFmt format, u32 x, u32 y, bool valid = true)
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: location(loc), format(format), size({x, y}), valid(valid) {
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u64 endLoc = (u64)loc + sizeInBytes();
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@ -78,31 +69,14 @@ struct ColourBuffer {
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size.x() == other.size.x() && size.y() == other.size.y();
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}
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// Size occupied by each pixel in bytes
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// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
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size_t sizePerPixel() {
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switch (format) {
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case Formats::BGR8: return 3;
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case Formats::RGBA8: return 4;
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default: return 2;
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}
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}
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size_t sizeInBytes() {
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return (size_t)size.x() * (size_t)size.y() * sizePerPixel();
|
||||
return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
|
||||
}
|
||||
};
|
||||
|
||||
struct DepthBuffer {
|
||||
enum class Formats : u32 {
|
||||
Depth16 = 0,
|
||||
Garbage = 1,
|
||||
Depth24 = 2,
|
||||
Depth24Stencil8 = 3
|
||||
};
|
||||
|
||||
u32 location;
|
||||
Formats format;
|
||||
PICA::DepthFmt format;
|
||||
OpenGL::uvec2 size; // Implicitly set to the size of the framebuffer
|
||||
bool valid;
|
||||
|
||||
|
@ -113,7 +87,7 @@ struct DepthBuffer {
|
|||
|
||||
DepthBuffer() : valid(false) {}
|
||||
|
||||
DepthBuffer(u32 loc, Formats format, u32 x, u32 y, bool valid = true) :
|
||||
DepthBuffer(u32 loc, PICA::DepthFmt format, u32 x, u32 y, bool valid = true) :
|
||||
location(loc), format(format), size({x, y}), valid(valid) {
|
||||
|
||||
u64 endLoc = (u64)loc + sizeInBytes();
|
||||
|
@ -121,10 +95,6 @@ struct DepthBuffer {
|
|||
range = Interval<u32>(loc, (u32)endLoc);
|
||||
}
|
||||
|
||||
bool hasStencil() {
|
||||
return format == Formats::Depth24Stencil8;
|
||||
}
|
||||
|
||||
void allocate() {
|
||||
// Create texture for the FBO, setting up filters and the like
|
||||
// Reading back the current texture is slow, but allocate calls should be few and far between.
|
||||
|
@ -167,18 +137,7 @@ struct DepthBuffer {
|
|||
size.x() == other.size.x() && size.y() == other.size.y();
|
||||
}
|
||||
|
||||
// Size occupied by each pixel in bytes
|
||||
size_t sizePerPixel() {
|
||||
switch (format) {
|
||||
case Formats::Depth16: return 2;
|
||||
case Formats::Depth24: return 3;
|
||||
case Formats::Depth24Stencil8: return 4;
|
||||
|
||||
default: return 1; // Invalid format
|
||||
}
|
||||
}
|
||||
|
||||
size_t sizeInBytes() {
|
||||
return (size_t)size.x() * (size_t)size.y() * sizePerPixel();
|
||||
return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
|
||||
}
|
||||
};
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include "PICA/regs.hpp"
|
||||
#include "boost/icl/interval.hpp"
|
||||
#include "helpers.hpp"
|
||||
#include "opengl.hpp"
|
||||
|
@ -9,28 +10,9 @@ template <typename T>
|
|||
using Interval = boost::icl::right_open_interval<T>;
|
||||
|
||||
struct Texture {
|
||||
enum class Formats : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGBA5551 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
IA8 = 5,
|
||||
RG8 = 6,
|
||||
I8 = 7,
|
||||
A8 = 8,
|
||||
IA4 = 9,
|
||||
I4 = 10,
|
||||
A4 = 11,
|
||||
ETC1 = 12,
|
||||
ETC1A4 = 13,
|
||||
|
||||
Trash1 = 14, Trash2 = 15 // TODO: What are these?
|
||||
};
|
||||
|
||||
u32 location;
|
||||
u32 config; // Magnification/minification filter, wrapping configs, etc
|
||||
Formats format;
|
||||
PICA::TextureFmt format;
|
||||
OpenGL::uvec2 size;
|
||||
bool valid;
|
||||
|
||||
|
@ -41,7 +23,7 @@ struct Texture {
|
|||
|
||||
Texture() : valid(false) {}
|
||||
|
||||
Texture(u32 loc, Formats format, u32 x, u32 y, u32 config, bool valid = true)
|
||||
Texture(u32 loc, PICA::TextureFmt format, u32 x, u32 y, u32 config, bool valid = true)
|
||||
: location(loc), format(format), size({x, y}), config(config), valid(valid) {
|
||||
|
||||
u64 endLoc = (u64)loc + sizeInBytes();
|
||||
|
@ -62,7 +44,7 @@ struct Texture {
|
|||
void free();
|
||||
u64 sizeInBytes();
|
||||
|
||||
u32 decodeTexel(u32 u, u32 v, Formats fmt, const void* data);
|
||||
u32 decodeTexel(u32 u, u32 v, PICA::TextureFmt fmt, const void* data);
|
||||
|
||||
// Get the morton interleave offset of a texel based on its U and V values
|
||||
static u32 mortonInterleave(u32 u, u32 v);
|
||||
|
@ -70,12 +52,9 @@ struct Texture {
|
|||
static u32 getSwizzledOffset(u32 u, u32 v, u32 width, u32 bytesPerPixel);
|
||||
static u32 getSwizzledOffset_4bpp(u32 u, u32 v, u32 width);
|
||||
|
||||
// Returns the string representation of a texture format
|
||||
static std::string textureFormatToString(Formats fmt);
|
||||
|
||||
// Returns the format of this texture as a string
|
||||
std::string formatToString() {
|
||||
return textureFormatToString(format);
|
||||
return PICA::textureFormatToString(format);
|
||||
}
|
||||
|
||||
// Returns the texel at coordinates (u, v) of an ETC1(A4) texture
|
||||
|
|
|
@ -50,44 +50,45 @@ template <bool indexed>
|
|||
void GPU::drawArrays() {
|
||||
// Base address for vertex attributes
|
||||
// The vertex base is always on a quadword boundary because the PICA does weird alignment shit any time possible
|
||||
const u32 vertexBase = ((regs[PICAInternalRegs::VertexAttribLoc] >> 1) & 0xfffffff) * 16;
|
||||
const u32 vertexCount = regs[PICAInternalRegs::VertexCountReg]; // Total # of vertices to transfer
|
||||
const u32 vertexBase = ((regs[PICA::InternalRegs::VertexAttribLoc] >> 1) & 0xfffffff) * 16;
|
||||
const u32 vertexCount = regs[PICA::InternalRegs::VertexCountReg]; // Total # of vertices to transfer
|
||||
|
||||
// Configures the type of primitive and the number of vertex shader outputs
|
||||
const u32 primConfig = regs[PICAInternalRegs::PrimitiveConfig];
|
||||
const u32 primType = Helpers::getBits<8, 2>(primConfig);
|
||||
if (primType != 0 && primType != 1 && primType != 3) Helpers::panic("[PICA] Tried to draw unimplemented shape %d\n", primType);
|
||||
const u32 primConfig = regs[PICA::InternalRegs::PrimitiveConfig];
|
||||
const PICA::PrimType primType = static_cast<PICA::PrimType>(Helpers::getBits<8, 2>(primConfig));
|
||||
if (primType == PICA::PrimType::TriangleFan) Helpers::panic("[PICA] Tried to draw unimplemented shape %d\n", primType);
|
||||
if (vertexCount > Renderer::vertexBufferSize) Helpers::panic("[PICA] vertexCount > vertexBufferSize");
|
||||
|
||||
if ((primType == 0 && vertexCount % 3) || (primType == 1 && vertexCount < 3)) {
|
||||
if ((primType == PICA::PrimType::TriangleList && vertexCount % 3) ||
|
||||
(primType == PICA::PrimType::TriangleStrip && vertexCount < 3)) {
|
||||
Helpers::panic("Invalid vertex count for primitive. Type: %d, vert count: %d\n", primType, vertexCount);
|
||||
}
|
||||
|
||||
// Get the configuration for the index buffer, used only for indexed drawing
|
||||
u32 indexBufferConfig = regs[PICAInternalRegs::IndexBufferConfig];
|
||||
u32 indexBufferConfig = regs[PICA::InternalRegs::IndexBufferConfig];
|
||||
u32 indexBufferPointer = vertexBase + (indexBufferConfig & 0xfffffff);
|
||||
bool shortIndex = Helpers::getBit<31>(indexBufferConfig); // Indicates whether vert indices are 16-bit or 8-bit
|
||||
|
||||
// Stuff the global attribute config registers in one u64 to make attr parsing easier
|
||||
// TODO: Cache this when the vertex attribute format registers are written to
|
||||
u64 vertexCfg = u64(regs[PICAInternalRegs::AttribFormatLow]) | (u64(regs[PICAInternalRegs::AttribFormatHigh]) << 32);
|
||||
u64 vertexCfg = u64(regs[PICA::InternalRegs::AttribFormatLow]) | (u64(regs[PICA::InternalRegs::AttribFormatHigh]) << 32);
|
||||
|
||||
if constexpr (!indexed) {
|
||||
u32 offset = regs[PICAInternalRegs::VertexOffsetReg];
|
||||
u32 offset = regs[PICA::InternalRegs::VertexOffsetReg];
|
||||
log("PICA::DrawArrays(vertex count = %d, vertexOffset = %d)\n", vertexCount, offset);
|
||||
} else {
|
||||
log("PICA::DrawElements(vertex count = %d, index buffer config = %08X)\n", vertexCount, indexBufferConfig);
|
||||
}
|
||||
|
||||
// Total number of input attributes to shader. Differs between GS and VS. Currently stubbed to the VS one, as we don't have geometry shaders.
|
||||
const u32 inputAttrCount = (regs[PICAInternalRegs::VertexShaderInputBufferCfg] & 0xf) + 1;
|
||||
const u32 inputAttrCount = (regs[PICA::InternalRegs::VertexShaderInputBufferCfg] & 0xf) + 1;
|
||||
const u64 inputAttrCfg = getVertexShaderInputConfig();
|
||||
|
||||
for (u32 i = 0; i < vertexCount; i++) {
|
||||
u32 vertexIndex; // Index of the vertex in the VBO
|
||||
|
||||
if constexpr (!indexed) {
|
||||
vertexIndex = i + regs[PICAInternalRegs::VertexOffsetReg];
|
||||
vertexIndex = i + regs[PICA::InternalRegs::VertexOffsetReg];
|
||||
} else {
|
||||
if (shortIndex) {
|
||||
auto ptr = getPointerPhys<u16>(indexBufferPointer);
|
||||
|
@ -203,17 +204,12 @@ void GPU::drawArrays() {
|
|||
//printf("(u, v ) = (%f, %f)\n", vertices[i].UVs.u(), vertices[i].UVs.v());
|
||||
}
|
||||
|
||||
// The fourth type is meant to be "Geometry primitive". TODO: Find out what that is
|
||||
static constexpr std::array<OpenGL::Primitives, 4> primTypes = {
|
||||
OpenGL::Triangle, OpenGL::TriangleStrip, OpenGL::TriangleFan, OpenGL::Triangle
|
||||
};
|
||||
const auto shape = primTypes[primType];
|
||||
renderer.drawVertices(shape, std::span(vertices).first(vertexCount));
|
||||
renderer.drawVertices(primType, std::span(vertices).first(vertexCount));
|
||||
}
|
||||
|
||||
Vertex GPU::getImmediateModeVertex() {
|
||||
Vertex v;
|
||||
const int totalAttrCount = (regs[PICAInternalRegs::VertexShaderAttrNum] & 0xf) + 1;
|
||||
const int totalAttrCount = (regs[PICA::InternalRegs::VertexShaderAttrNum] & 0xf) + 1;
|
||||
|
||||
// Copy immediate mode attributes to vertex shader unit
|
||||
for (int i = 0; i < totalAttrCount; i++) {
|
||||
|
|
|
@ -33,7 +33,7 @@ u32 GPU::readInternalReg(u32 index) {
|
|||
}
|
||||
|
||||
void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
|
||||
using namespace PICAInternalRegs;
|
||||
using namespace PICA::InternalRegs;
|
||||
|
||||
if (index > regNum) {
|
||||
Helpers::panic("Tried to write to invalid GPU register. Index: %X, value: %08X\n", index, value);
|
||||
|
@ -68,7 +68,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
|
|||
|
||||
case ColourBufferFormat: {
|
||||
u32 format = getBits<16, 3>(value);
|
||||
renderer.setColourFormat(format);
|
||||
renderer.setColourFormat(static_cast<PICA::ColorFmt>(format));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -79,8 +79,8 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
|
|||
}
|
||||
|
||||
case DepthBufferFormat: {
|
||||
u32 fmt = value & 0x3;
|
||||
renderer.setDepthFormat(fmt);
|
||||
u32 format = value & 0x3;
|
||||
renderer.setDepthFormat(static_cast<PICA::DepthFmt>(format));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -137,7 +137,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
|
|||
if (fixedAttribIndex < 12) [[likely]] {
|
||||
shaderUnit.vs.fixedAttributes[fixedAttribIndex++] = attr;
|
||||
} else if (fixedAttribIndex == 15) { // Otherwise if it's 15, we're submitting an immediate mode vertex
|
||||
const uint totalAttrCount = (regs[PICAInternalRegs::VertexShaderAttrNum] & 0xf) + 1;
|
||||
const uint totalAttrCount = (regs[PICA::InternalRegs::VertexShaderAttrNum] & 0xf) + 1;
|
||||
if (totalAttrCount <= immediateModeAttrIndex) {
|
||||
printf("Broken state in the immediate mode vertex submission pipeline. Failing silently\n");
|
||||
immediateModeAttrIndex = 0;
|
||||
|
@ -151,13 +151,13 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
|
|||
immediateModeVertices[immediateModeVertIndex++] = v;
|
||||
|
||||
// Get primitive type
|
||||
const u32 primConfig = regs[PICAInternalRegs::PrimitiveConfig];
|
||||
const u32 primConfig = regs[PICA::InternalRegs::PrimitiveConfig];
|
||||
const u32 primType = getBits<8, 2>(primConfig);
|
||||
|
||||
// If we've reached 3 verts, issue a draw call
|
||||
// Handle rendering depending on the primitive type
|
||||
if (immediateModeVertIndex == 3) {
|
||||
renderer.drawVertices(OpenGL::Triangle, immediateModeVertices);
|
||||
renderer.drawVertices(PICA::PrimType::TriangleList, immediateModeVertices);
|
||||
|
||||
switch (primType) {
|
||||
// Triangle or geometry primitive. Draw a triangle and discard all vertices
|
||||
|
|
|
@ -144,10 +144,10 @@ void Renderer::reset() {
|
|||
|
||||
// Init the colour/depth buffer settings to some random defaults on reset
|
||||
colourBufferLoc = 0;
|
||||
colourBufferFormat = ColourBuffer::Formats::RGBA8;
|
||||
colourBufferFormat = PICA::ColorFmt::RGBA8;
|
||||
|
||||
depthBufferLoc = 0;
|
||||
depthBufferFormat = DepthBuffer::Formats::Depth16;
|
||||
depthBufferFormat = PICA::DepthFmt::Depth16;
|
||||
|
||||
if (triangleProgram.exists()) {
|
||||
const auto oldProgram = OpenGL::getProgram();
|
||||
|
@ -221,7 +221,7 @@ void Renderer::getGraphicsContext() {
|
|||
|
||||
// Set up the OpenGL blending context to match the emulated PICA
|
||||
void Renderer::setupBlending() {
|
||||
const bool blendingEnabled = (regs[PICAInternalRegs::ColourOperation] & (1 << 8)) != 0;
|
||||
const bool blendingEnabled = (regs[PICA::InternalRegs::ColourOperation] & (1 << 8)) != 0;
|
||||
|
||||
// Map of PICA blending equations to OpenGL blending equations. The unused blending equations are equivalent to equation 0 (add)
|
||||
static constexpr std::array<GLenum, 8> blendingEquations = {
|
||||
|
@ -241,7 +241,7 @@ void Renderer::setupBlending() {
|
|||
OpenGL::enableBlend();
|
||||
|
||||
// Get blending equations
|
||||
const u32 blendControl = regs[PICAInternalRegs::BlendFunc];
|
||||
const u32 blendControl = regs[PICA::InternalRegs::BlendFunc];
|
||||
const u32 rgbEquation = blendControl & 0x7;
|
||||
const u32 alphaEquation = getBits<8, 3>(blendControl);
|
||||
|
||||
|
@ -251,7 +251,7 @@ void Renderer::setupBlending() {
|
|||
const u32 alphaSourceFunc = getBits<24, 4>(blendControl);
|
||||
const u32 alphaDestFunc = getBits<28, 4>(blendControl);
|
||||
|
||||
const u32 constantColor = regs[PICAInternalRegs::BlendColour];
|
||||
const u32 constantColor = regs[PICA::InternalRegs::BlendColour];
|
||||
const u32 r = constantColor & 0xff;
|
||||
const u32 g = getBits<8, 8>(constantColor);
|
||||
const u32 b = getBits<16, 8>(constantColor);
|
||||
|
@ -264,9 +264,15 @@ void Renderer::setupBlending() {
|
|||
}
|
||||
}
|
||||
|
||||
void Renderer::drawVertices(OpenGL::Primitives primType, std::span<const Vertex> vertices) {
|
||||
void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> vertices) {
|
||||
// The fourth type is meant to be "Geometry primitive". TODO: Find out what that is
|
||||
static constexpr std::array<OpenGL::Primitives, 4> primTypes = {
|
||||
OpenGL::Triangle, OpenGL::TriangleStrip, OpenGL::TriangleFan, OpenGL::Triangle
|
||||
};
|
||||
const auto primitiveTopology = primTypes[static_cast<usize>(primType)];
|
||||
|
||||
// Adjust alpha test if necessary
|
||||
const u32 alphaControl = regs[PICAInternalRegs::AlphaTestConfig];
|
||||
const u32 alphaControl = regs[PICA::InternalRegs::AlphaTestConfig];
|
||||
if (alphaControl != oldAlphaControl) {
|
||||
oldAlphaControl = alphaControl;
|
||||
glUniform1ui(alphaControlLoc, alphaControl);
|
||||
|
@ -276,7 +282,7 @@ void Renderer::drawVertices(OpenGL::Primitives primType, std::span<const Vertex>
|
|||
OpenGL::Framebuffer poop = getColourFBO();
|
||||
poop.bind(OpenGL::DrawAndReadFramebuffer);
|
||||
|
||||
const u32 depthControl = regs[PICAInternalRegs::DepthAndColorMask];
|
||||
const u32 depthControl = regs[PICA::InternalRegs::DepthAndColorMask];
|
||||
const bool depthEnable = depthControl & 1;
|
||||
const bool depthWriteEnable = getBit<12>(depthControl);
|
||||
const int depthFunc = getBits<4, 3>(depthControl);
|
||||
|
@ -287,9 +293,9 @@ void Renderer::drawVertices(OpenGL::Primitives primType, std::span<const Vertex>
|
|||
GL_NEVER, GL_ALWAYS, GL_EQUAL, GL_NOTEQUAL, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL
|
||||
};
|
||||
|
||||
const float depthScale = f24::fromRaw(regs[PICAInternalRegs::DepthScale] & 0xffffff).toFloat32();
|
||||
const float depthOffset = f24::fromRaw(regs[PICAInternalRegs::DepthOffset] & 0xffffff).toFloat32();
|
||||
const bool depthMapEnable = regs[PICAInternalRegs::DepthmapEnable] & 1;
|
||||
const float depthScale = f24::fromRaw(regs[PICA::InternalRegs::DepthScale] & 0xffffff).toFloat32();
|
||||
const float depthOffset = f24::fromRaw(regs[PICA::InternalRegs::DepthOffset] & 0xffffff).toFloat32();
|
||||
const bool depthMapEnable = regs[PICA::InternalRegs::DepthmapEnable] & 1;
|
||||
|
||||
// Update depth uniforms
|
||||
if (oldDepthScale != depthScale) {
|
||||
|
@ -316,21 +322,21 @@ void Renderer::drawVertices(OpenGL::Primitives primType, std::span<const Vertex>
|
|||
const u32 addr = (regs[0x85] & 0x0FFFFFFF) << 3;
|
||||
const u32 format = regs[0x8E] & 0xF;
|
||||
|
||||
Texture targetTex(addr, static_cast<Texture::Formats>(format), width, height, config);
|
||||
Texture targetTex(addr, static_cast<PICA::TextureFmt>(format), width, height, config);
|
||||
OpenGL::Texture tex = getTexture(targetTex);
|
||||
tex.bind();
|
||||
}
|
||||
|
||||
// Update the texture unit configuration uniform if it changed
|
||||
const u32 texUnitConfig = regs[PICAInternalRegs::TexUnitCfg];
|
||||
const u32 texUnitConfig = regs[PICA::InternalRegs::TexUnitCfg];
|
||||
if (oldTexUnitConfig != texUnitConfig) {
|
||||
oldTexUnitConfig = texUnitConfig;
|
||||
glUniform1ui(texUnitConfigLoc, texUnitConfig);
|
||||
}
|
||||
|
||||
// TODO: Actually use this
|
||||
float viewportWidth = f24::fromRaw(regs[PICAInternalRegs::ViewportWidth] & 0xffffff).toFloat32() * 2.0;
|
||||
float viewportHeight = f24::fromRaw(regs[PICAInternalRegs::ViewportHeight] & 0xffffff).toFloat32() * 2.0;
|
||||
float viewportWidth = f24::fromRaw(regs[PICA::InternalRegs::ViewportWidth] & 0xffffff).toFloat32() * 2.0;
|
||||
float viewportHeight = f24::fromRaw(regs[PICA::InternalRegs::ViewportHeight] & 0xffffff).toFloat32() * 2.0;
|
||||
OpenGL::setViewport(viewportWidth, viewportHeight);
|
||||
|
||||
// Note: The code below must execute after we've bound the colour buffer & its framebuffer
|
||||
|
@ -352,7 +358,7 @@ void Renderer::drawVertices(OpenGL::Primitives primType, std::span<const Vertex>
|
|||
}
|
||||
|
||||
vbo.bufferVertsSub(vertices);
|
||||
OpenGL::draw(primType, vertices.size());
|
||||
OpenGL::draw(primitiveTopology, vertices.size());
|
||||
}
|
||||
|
||||
constexpr u32 topScreenBuffer = 0x1f000000;
|
||||
|
@ -423,8 +429,8 @@ void Renderer::bindDepthBuffer() {
|
|||
tex = depthBufferCache.add(sampleBuffer).texture.m_handle;
|
||||
}
|
||||
|
||||
if (DepthBuffer::Formats::Depth24Stencil8 != depthBufferFormat) Helpers::panic("TODO: Should we remove stencil attachment?");
|
||||
auto attachment = depthBufferFormat == DepthBuffer::Formats::Depth24Stencil8 ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
if (PICA::DepthFmt::Depth24Stencil8 != depthBufferFormat) Helpers::panic("TODO: Should we remove stencil attachment?");
|
||||
auto attachment = depthBufferFormat == PICA::DepthFmt::Depth24Stencil8 ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, tex, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -43,34 +43,34 @@ u64 Texture::sizeInBytes() {
|
|||
u64 pixelCount = u64(size.x()) * u64(size.y());
|
||||
|
||||
switch (format) {
|
||||
case Formats::RGBA8: // 4 bytes per pixel
|
||||
case PICA::TextureFmt::RGBA8: // 4 bytes per pixel
|
||||
return pixelCount * 4;
|
||||
|
||||
case Formats::RGB8: // 3 bytes per pixel
|
||||
case PICA::TextureFmt::RGB8: // 3 bytes per pixel
|
||||
return pixelCount * 3;
|
||||
|
||||
case Formats::RGBA5551: // 2 bytes per pixel
|
||||
case Formats::RGB565:
|
||||
case Formats::RGBA4:
|
||||
case Formats::RG8:
|
||||
case Formats::IA8:
|
||||
case PICA::TextureFmt::RGBA5551: // 2 bytes per pixel
|
||||
case PICA::TextureFmt::RGB565:
|
||||
case PICA::TextureFmt::RGBA4:
|
||||
case PICA::TextureFmt::RG8:
|
||||
case PICA::TextureFmt::IA8:
|
||||
return pixelCount * 2;
|
||||
|
||||
case Formats::A8: // 1 byte per pixel
|
||||
case Formats::I8:
|
||||
case Formats::IA4:
|
||||
case PICA::TextureFmt::A8: // 1 byte per pixel
|
||||
case PICA::TextureFmt::I8:
|
||||
case PICA::TextureFmt::IA4:
|
||||
return pixelCount;
|
||||
|
||||
case Formats::I4: // 4 bits per pixel
|
||||
case Formats::A4:
|
||||
case PICA::TextureFmt::I4: // 4 bits per pixel
|
||||
case PICA::TextureFmt::A4:
|
||||
return pixelCount / 2;
|
||||
|
||||
case Formats::ETC1: // Compressed formats
|
||||
case Formats::ETC1A4: {
|
||||
case PICA::TextureFmt::ETC1: // Compressed formats
|
||||
case PICA::TextureFmt::ETC1A4: {
|
||||
// Number of 4x4 tiles
|
||||
const u64 tileCount = pixelCount / 16;
|
||||
// Tiles are 8 bytes each on ETC1 and 16 bytes each on ETC1A4
|
||||
const u64 tileSize = format == Formats::ETC1 ? 8 : 16;
|
||||
const u64 tileSize = format == PICA::TextureFmt::ETC1 ? 8 : 16;
|
||||
return tileCount * tileSize;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,9 @@ u32 Texture::getSwizzledOffset_4bpp(u32 u, u32 v, u32 width) {
|
|||
// Get the texel at position (u, v)
|
||||
// fmt: format of the texture
|
||||
// data: texture data of the texture
|
||||
u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
||||
u32 Texture::decodeTexel(u32 u, u32 v, PICA::TextureFmt fmt, const void* data) {
|
||||
switch (fmt) {
|
||||
case Formats::RGBA4: {
|
||||
case PICA::TextureFmt::RGBA4: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 2);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
u16 texel = u16(ptr[offset]) | (u16(ptr[offset + 1]) << 8);
|
||||
|
@ -126,7 +126,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
case Formats::RGBA5551: {
|
||||
case PICA::TextureFmt::RGBA5551: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 2);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
u16 texel = u16(ptr[offset]) | (u16(ptr[offset + 1]) << 8);
|
||||
|
@ -139,7 +139,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
case Formats::RGB565: {
|
||||
case PICA::TextureFmt::RGB565: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 2);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
u16 texel = u16(ptr[offset]) | (u16(ptr[offset + 1]) << 8);
|
||||
|
@ -151,7 +151,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (0xff << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
case Formats::RG8: {
|
||||
case PICA::TextureFmt::RG8: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 2);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -162,7 +162,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (0xff << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
case Formats::RGB8: {
|
||||
case PICA::TextureFmt::RGB8: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 3);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -173,7 +173,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (0xff << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
case Formats::RGBA8: {
|
||||
case PICA::TextureFmt::RGBA8: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 4);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -185,7 +185,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (b << 16) | (g << 8) | r;
|
||||
}
|
||||
|
||||
case Formats::IA4: {
|
||||
case PICA::TextureFmt::IA4: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 1);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -197,7 +197,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (intensity << 16) | (intensity << 8) | intensity;
|
||||
}
|
||||
|
||||
case Formats::A4: {
|
||||
case PICA::TextureFmt::A4: {
|
||||
u32 offset = getSwizzledOffset_4bpp(u, v, size.u());
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -209,7 +209,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (0 << 16) | (0 << 8) | 0;
|
||||
}
|
||||
|
||||
case Formats::A8: {
|
||||
case PICA::TextureFmt::A8: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 1);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
const u8 alpha = ptr[offset];
|
||||
|
@ -218,7 +218,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (0 << 16) | (0 << 8) | 0;
|
||||
}
|
||||
|
||||
case Formats::I4: {
|
||||
case PICA::TextureFmt::I4: {
|
||||
u32 offset = getSwizzledOffset_4bpp(u, v, size.u());
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -230,7 +230,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (0xff << 24) | (intensity << 16) | (intensity << 8) | intensity;
|
||||
}
|
||||
|
||||
case Formats::I8: {
|
||||
case PICA::TextureFmt::I8: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 1);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
const u8 intensity = ptr[offset];
|
||||
|
@ -239,7 +239,7 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (0xff << 24) | (intensity << 16) | (intensity << 8) | intensity;
|
||||
}
|
||||
|
||||
case Formats::IA8: {
|
||||
case PICA::TextureFmt::IA8: {
|
||||
u32 offset = getSwizzledOffset(u, v, size.u(), 2);
|
||||
auto ptr = static_cast<const u8*>(data);
|
||||
|
||||
|
@ -249,8 +249,8 @@ u32 Texture::decodeTexel(u32 u, u32 v, Texture::Formats fmt, const void* data) {
|
|||
return (alpha << 24) | (intensity << 16) | (intensity << 8) | intensity;
|
||||
}
|
||||
|
||||
case Formats::ETC1: return getTexelETC(false, u, v, size.u(), data);
|
||||
case Formats::ETC1A4: return getTexelETC(true, u, v, size.u(), data);
|
||||
case PICA::TextureFmt::ETC1: return getTexelETC(false, u, v, size.u(), data);
|
||||
case PICA::TextureFmt::ETC1A4: return getTexelETC(true, u, v, size.u(), data);
|
||||
|
||||
default:
|
||||
Helpers::panic("[Texture::DecodeTexel] Unimplemented format = %d", static_cast<int>(fmt));
|
||||
|
@ -271,24 +271,4 @@ void Texture::decodeTexture(const void* data) {
|
|||
|
||||
texture.bind();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.u(), size.v(), GL_RGBA, GL_UNSIGNED_BYTE, decoded.data());
|
||||
}
|
||||
|
||||
std::string Texture::textureFormatToString(Texture::Formats fmt) {
|
||||
switch (fmt) {
|
||||
case Formats::A4: return "A4";
|
||||
case Formats::A8: return "A8";
|
||||
case Formats::ETC1: return "ETC1";
|
||||
case Formats::ETC1A4: return "ETC1A4";
|
||||
case Formats::I4: return "I4";
|
||||
case Formats::I8: return "I8";
|
||||
case Formats::IA4: return "IA4";
|
||||
case Formats::IA8: return "IA8";
|
||||
case Formats::RG8: return "RG8";
|
||||
case Formats::RGB565: return "RGB565";
|
||||
case Formats::RGB8: return "RGB8";
|
||||
case Formats::RGBA4: return "RGBA4";
|
||||
case Formats::RGBA5551: return "RGBA5551";
|
||||
case Formats::RGBA8: return "RGBA8";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue