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[PICA] Add header for float types
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3 changed files with 151 additions and 2 deletions
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@ -46,7 +46,7 @@ static void sceneInit(void)
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AttrInfo_AddFixed(attrInfo, 1); // v1=color
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// Set the fixed attribute (color) to solid white
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C3D_FixedAttribSet(1, 1.0, 1.0, 1.0, 1.0);
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C3D_FixedAttribSet(1, 1.0, 0.5, 0.2, 1.0);
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// Compute the projection matrix
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Mtx_OrthoTilt(&projection, 0.0, 400.0, 0.0, 240.0, 0.0, 1.0, true);
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