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[GL] Add lighting attributes
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1 changed files with 24 additions and 16 deletions
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@ -11,12 +11,14 @@ using namespace Helpers;
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const char* vertexShader = R"(
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#version 410 core
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layout (location = 0) in vec4 a_coords;
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layout (location = 1) in vec4 a_vertexColour;
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layout (location = 2) in vec2 a_texcoord0;
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layout (location = 3) in vec2 a_texcoord1;
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layout (location = 4) in float a_texcoord0_w;
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layout (location = 5) in vec2 a_texcoord2;
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layout (location = 0) in vec4 a_coords;
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layout (location = 1) in vec4 a_quaternion;
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layout (location = 2) in vec4 a_vertexColour;
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layout (location = 3) in vec2 a_texcoord0;
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layout (location = 4) in vec2 a_texcoord1;
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layout (location = 5) in float a_texcoord0_w;
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layout (location = 6) in vec3 a_view;
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layout (location = 7) in vec2 a_texcoord2;
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out vec4 v_colour;
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out vec3 v_texcoord0;
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@ -392,21 +394,27 @@ void Renderer::initGraphicsContext() {
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// Position (x, y, z, w) attributes
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vao.setAttributeFloat<float>(0, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.positions));
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vao.enableAttribute(0);
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// Colour attribute
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vao.setAttributeFloat<float>(1, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.colour));
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// Quaternion attribute
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vao.setAttributeFloat<float>(1, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.quaternion));
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vao.enableAttribute(1);
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// UV 0 attribute
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vao.setAttributeFloat<float>(2, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0));
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// Colour attribute
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vao.setAttributeFloat<float>(2, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.colour));
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vao.enableAttribute(2);
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// UV 1 attribute
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vao.setAttributeFloat<float>(3, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord1));
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// UV 0 attribute
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vao.setAttributeFloat<float>(3, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0));
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vao.enableAttribute(3);
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// UV 0 W-component attribute
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vao.setAttributeFloat<float>(4, 1, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0_w));
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// UV 1 attribute
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vao.setAttributeFloat<float>(4, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord1));
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vao.enableAttribute(4);
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// UV 2 attribute
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vao.setAttributeFloat<float>(5, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord2));
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// UV 0 W-component attribute
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vao.setAttributeFloat<float>(5, 1, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0_w));
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vao.enableAttribute(5);
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// View
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vao.setAttributeFloat<float>(6, 3, sizeof(PicaVertex), offsetof(PicaVertex, s.view));
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vao.enableAttribute(6);
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// UV 2 attribute
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vao.setAttributeFloat<float>(7, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord2));
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vao.enableAttribute(7);
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dummyVBO.create();
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dummyVAO.create();
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