diff --git a/src/core/PICA/shader_gen_glsl.cpp b/src/core/PICA/shader_gen_glsl.cpp index 9802be90..1db239f9 100644 --- a/src/core/PICA/shader_gen_glsl.cpp +++ b/src/core/PICA/shader_gen_glsl.cpp @@ -72,11 +72,6 @@ std::string FragmentGenerator::getDefaultVertexShader() { out float gl_ClipDistance[2]; #endif - vec4 abgr8888ToVec4(uint abgr) { - const float scale = 1.0 / 255.0; - return scale * vec4(float(abgr & 0xffu), float((abgr >> 8) & 0xffu), float((abgr >> 16) & 0xffu), float(abgr >> 24)); - } - void main() { gl_Position = a_coords; vec4 colourAbs = abs(a_vertexColour); @@ -677,4 +672,4 @@ void FragmentGenerator::compileFog(std::string& shader, const PICA::FragmentConf shader += "vec2 value = texelFetch(u_tex_luts, ivec2(int(clamped_index), 24), 0).rg;"; // fog LUT is past the light LUTs shader += "float fog_factor = clamp(value.r + value.g * delta, 0.0, 1.0);"; shader += "combinerOutput.rgb = mix(fog_color, combinerOutput.rgb, fog_factor);"; -} \ No newline at end of file +}