mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-03 12:27:21 +12:00
Merge branch 'master' into io-file-cpp
This commit is contained in:
commit
e09eaee6e7
9 changed files with 320 additions and 292 deletions
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@ -47,7 +47,7 @@ class GPU {
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};
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u64 getVertexShaderInputConfig() {
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return u64(regs[PICAInternalRegs::VertexShaderInputCfgLow]) | (u64(regs[PICAInternalRegs::VertexShaderInputCfgHigh]) << 32);
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return u64(regs[PICA::InternalRegs::VertexShaderInputCfgLow]) | (u64(regs[PICA::InternalRegs::VertexShaderInputCfgHigh]) << 32);
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}
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std::array<AttribInfo, maxAttribCount> attributeInfo; // Info for each of the 12 attributes
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@ -1,130 +1,241 @@
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#pragma once
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#include "helpers.hpp"
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namespace PICAInternalRegs {
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enum : u32 {
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// Rasterizer registers
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ViewportWidth = 0x41,
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ViewportInvw = 0x42,
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ViewportHeight = 0x43,
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ViewportInvh = 0x44,
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namespace PICA {
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namespace InternalRegs {
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enum : u32 {
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// Rasterizer registers
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ViewportWidth = 0x41,
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ViewportInvw = 0x42,
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ViewportHeight = 0x43,
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ViewportInvh = 0x44,
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DepthScale = 0x4D,
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DepthOffset = 0x4E,
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ShaderOutputCount = 0x4F,
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DepthScale = 0x4D,
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DepthOffset = 0x4E,
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ShaderOutputCount = 0x4F,
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DepthmapEnable = 0x6D,
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TexUnitCfg = 0x80,
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DepthmapEnable = 0x6D,
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TexUnitCfg = 0x80,
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// Framebuffer registers
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ColourOperation = 0x100,
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BlendFunc = 0x101,
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BlendColour = 0x103,
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AlphaTestConfig = 0x104,
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DepthAndColorMask = 0x107,
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DepthBufferFormat = 0x116,
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ColourBufferFormat = 0x117,
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DepthBufferLoc = 0x11C,
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ColourBufferLoc = 0x11D,
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FramebufferSize = 0x11E,
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// clang-format off
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#define defineTexEnv(index, offset) \
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TexEnv##index##Source = offset + 0, \
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TexEnv##index##Operand = offset + 1, \
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TexEnv##index##Combiner = offset + 2, \
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TexEnv##index##Color = offset + 3, \
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TexEnv##index##Scale = offset + 4,
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// Geometry pipeline registers
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VertexAttribLoc = 0x200,
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AttribFormatLow = 0x201,
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AttribFormatHigh = 0x202,
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IndexBufferConfig = 0x227,
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VertexCountReg = 0x228,
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VertexOffsetReg = 0x22A,
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SignalDrawArrays = 0x22E,
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SignalDrawElements = 0x22F,
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defineTexEnv(0, 0xC0)
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defineTexEnv(1, 0xC8)
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defineTexEnv(2, 0xD0)
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defineTexEnv(3, 0xD8)
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defineTexEnv(4, 0xF0)
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defineTexEnv(5, 0xF8)
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Attrib0Offset = 0x203,
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Attrib1Offset = 0x206,
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Attrib2Offset = 0x209,
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Attrib3Offset = 0x20C,
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Attrib4Offset = 0x20F,
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Attrib5Offset = 0x212,
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Attrib6Offset = 0x215,
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Attrib7Offset = 0x218,
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Attrib8Offset = 0x21B,
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Attrib9Offset = 0x21E,
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Attrib10Offset = 0x221,
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Attrib11Offset = 0x224,
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#undef defineTexEnv
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// clang-format on
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Attrib0Config2 = 0x205,
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Attrib1Config2 = 0x208,
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Attrib2Config2 = 0x20B,
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Attrib3Config2 = 0x20E,
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Attrib4Config2 = 0x211,
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Attrib5Config2 = 0x214,
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Attrib6Config2 = 0x217,
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Attrib7Config2 = 0x21A,
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Attrib8Config2 = 0x21D,
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Attrib9Config2 = 0x220,
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Attrib10Config2 = 0x223,
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Attrib11Config2 = 0x226,
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// Framebuffer registers
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ColourOperation = 0x100,
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BlendFunc = 0x101,
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BlendColour = 0x103,
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AlphaTestConfig = 0x104,
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DepthAndColorMask = 0x107,
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DepthBufferFormat = 0x116,
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ColourBufferFormat = 0x117,
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DepthBufferLoc = 0x11C,
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ColourBufferLoc = 0x11D,
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FramebufferSize = 0x11E,
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AttribInfoStart = Attrib0Offset,
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AttribInfoEnd = Attrib11Config2,
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// Geometry pipeline registers
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VertexAttribLoc = 0x200,
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AttribFormatLow = 0x201,
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AttribFormatHigh = 0x202,
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IndexBufferConfig = 0x227,
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VertexCountReg = 0x228,
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VertexOffsetReg = 0x22A,
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SignalDrawArrays = 0x22E,
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SignalDrawElements = 0x22F,
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// Fixed attribute registers
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FixedAttribIndex = 0x232,
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FixedAttribData0 = 0x233,
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FixedAttribData1 = 0x234,
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FixedAttribData2 = 0x235,
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Attrib0Offset = 0x203,
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Attrib1Offset = 0x206,
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Attrib2Offset = 0x209,
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Attrib3Offset = 0x20C,
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Attrib4Offset = 0x20F,
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Attrib5Offset = 0x212,
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Attrib6Offset = 0x215,
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Attrib7Offset = 0x218,
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Attrib8Offset = 0x21B,
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Attrib9Offset = 0x21E,
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Attrib10Offset = 0x221,
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Attrib11Offset = 0x224,
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// Command processor registers
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CmdBufSize0 = 0x238,
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CmdBufSize1 = 0x239,
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CmdBufAddr0 = 0x23A,
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CmdBufAddr1 = 0x23B,
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CmdBufTrigger0 = 0x23C,
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CmdBufTrigger1 = 0x23D,
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Attrib0Config2 = 0x205,
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Attrib1Config2 = 0x208,
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Attrib2Config2 = 0x20B,
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Attrib3Config2 = 0x20E,
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Attrib4Config2 = 0x211,
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Attrib5Config2 = 0x214,
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Attrib6Config2 = 0x217,
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Attrib7Config2 = 0x21A,
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Attrib8Config2 = 0x21D,
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Attrib9Config2 = 0x220,
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Attrib10Config2 = 0x223,
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Attrib11Config2 = 0x226,
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PrimitiveConfig = 0x25E,
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PrimitiveRestart = 0x25F,
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AttribInfoStart = Attrib0Offset,
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AttribInfoEnd = Attrib11Config2,
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// Vertex shader registers
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VertexShaderAttrNum = 0x242,
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VertexBoolUniform = 0x2B0,
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VertexIntUniform0 = 0x2B1,
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VertexIntUniform1 = 0x2B2,
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VertexIntUniform2 = 0x2B3,
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VertexIntUniform3 = 0x2B4,
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// Fixed attribute registers
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FixedAttribIndex = 0x232,
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FixedAttribData0 = 0x233,
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FixedAttribData1 = 0x234,
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FixedAttribData2 = 0x235,
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VertexShaderEntrypoint = 0x2BA,
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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VertexFloatUniformData1 = 0x2C2,
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VertexFloatUniformData2 = 0x2C3,
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VertexFloatUniformData3 = 0x2C4,
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VertexFloatUniformData4 = 0x2C5,
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VertexFloatUniformData5 = 0x2C6,
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VertexFloatUniformData6 = 0x2C7,
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VertexFloatUniformData7 = 0x2C8,
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// Command processor registers
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CmdBufSize0 = 0x238,
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CmdBufSize1 = 0x239,
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CmdBufAddr0 = 0x23A,
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CmdBufAddr1 = 0x23B,
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CmdBufTrigger0 = 0x23C,
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CmdBufTrigger1 = 0x23D,
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VertexShaderInputBufferCfg = 0x2B9,
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VertexShaderInputCfgLow = 0x2BB,
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VertexShaderInputCfgHigh = 0x2BC,
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PrimitiveConfig = 0x25E,
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PrimitiveRestart = 0x25F,
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VertexShaderTransferIndex = 0x2CB,
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VertexShaderData0 = 0x2CC,
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VertexShaderData1 = 0x2CD,
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VertexShaderData2 = 0x2CE,
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VertexShaderData3 = 0x2CF,
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VertexShaderData4 = 0x2D0,
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VertexShaderData5 = 0x2D1,
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VertexShaderData6 = 0x2D2,
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VertexShaderData7 = 0x2D3,
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VertexShaderOpDescriptorIndex = 0x2D5,
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VertexShaderOpDescriptorData0 = 0x2D6,
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VertexShaderOpDescriptorData1 = 0x2D7,
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VertexShaderOpDescriptorData2 = 0x2D8,
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VertexShaderOpDescriptorData3 = 0x2D9,
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VertexShaderOpDescriptorData4 = 0x2DA,
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VertexShaderOpDescriptorData5 = 0x2DB,
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VertexShaderOpDescriptorData6 = 0x2DC,
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VertexShaderOpDescriptorData7 = 0x2DD,
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// Vertex shader registers
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VertexShaderAttrNum = 0x242,
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VertexBoolUniform = 0x2B0,
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VertexIntUniform0 = 0x2B1,
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VertexIntUniform1 = 0x2B2,
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VertexIntUniform2 = 0x2B3,
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VertexIntUniform3 = 0x2B4,
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VertexShaderEntrypoint = 0x2BA,
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VertexShaderTransferEnd = 0x2BF,
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VertexFloatUniformIndex = 0x2C0,
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VertexFloatUniformData0 = 0x2C1,
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VertexFloatUniformData1 = 0x2C2,
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VertexFloatUniformData2 = 0x2C3,
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VertexFloatUniformData3 = 0x2C4,
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VertexFloatUniformData4 = 0x2C5,
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VertexFloatUniformData5 = 0x2C6,
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VertexFloatUniformData6 = 0x2C7,
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VertexFloatUniformData7 = 0x2C8,
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VertexShaderInputBufferCfg = 0x2B9,
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VertexShaderInputCfgLow = 0x2BB,
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VertexShaderInputCfgHigh = 0x2BC,
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VertexShaderTransferIndex = 0x2CB,
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VertexShaderData0 = 0x2CC,
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VertexShaderData1 = 0x2CD,
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VertexShaderData2 = 0x2CE,
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VertexShaderData3 = 0x2CF,
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VertexShaderData4 = 0x2D0,
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VertexShaderData5 = 0x2D1,
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VertexShaderData6 = 0x2D2,
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VertexShaderData7 = 0x2D3,
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VertexShaderOpDescriptorIndex = 0x2D5,
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VertexShaderOpDescriptorData0 = 0x2D6,
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VertexShaderOpDescriptorData1 = 0x2D7,
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VertexShaderOpDescriptorData2 = 0x2D8,
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VertexShaderOpDescriptorData3 = 0x2D9,
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VertexShaderOpDescriptorData4 = 0x2DA,
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VertexShaderOpDescriptorData5 = 0x2DB,
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VertexShaderOpDescriptorData6 = 0x2DC,
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VertexShaderOpDescriptorData7 = 0x2DD,
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};
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}
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enum class TextureFmt : u32 {
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RGBA8 = 0x0,
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RGB8 = 0x1,
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RGBA5551 = 0x2,
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RGB565 = 0x3,
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RGBA4 = 0x4,
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IA8 = 0x5,
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RG8 = 0x6,
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I8 = 0x7,
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A8 = 0x8,
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IA4 = 0x9,
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I4 = 0xA,
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A4 = 0xB,
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ETC1 = 0xC,
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ETC1A4 = 0xD,
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};
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}
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enum class ColorFmt : u32 {
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RGBA8 = 0x0,
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RGB8 = 0x1,
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RGBA5551 = 0x2,
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RGB565 = 0x3,
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RGBA4 = 0x4,
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};
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enum class DepthFmt : u32 {
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Depth16 = 0,
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Unknown1 = 1, // Technically selectable, but function is unknown
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Depth24 = 2,
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Depth24Stencil8 = 3,
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};
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// Returns the string representation of a texture format
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inline constexpr const char* textureFormatToString(TextureFmt fmt) {
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switch (fmt) {
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case TextureFmt::RGBA8: return "RGBA8";
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case TextureFmt::RGB8: return "RGB8";
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case TextureFmt::RGBA5551: return "RGBA5551";
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case TextureFmt::RGB565: return "RGB565";
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case TextureFmt::RGBA4: return "RGBA4";
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case TextureFmt::IA8: return "IA8";
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case TextureFmt::RG8: return "RG8";
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case TextureFmt::I8: return "I8";
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case TextureFmt::A8: return "A8";
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case TextureFmt::IA4: return "IA4";
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case TextureFmt::I4: return "I4";
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case TextureFmt::A4: return "A4";
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case TextureFmt::ETC1: return "ETC1";
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case TextureFmt::ETC1A4: return "ETC1A4";
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default: return "Unknown";
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}
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}
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inline constexpr const char* textureFormatToString(ColorFmt fmt) {
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return textureFormatToString(static_cast<TextureFmt>(fmt));
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}
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inline constexpr bool hasStencil(DepthFmt format) { return format == PICA::DepthFmt::Depth24Stencil8; }
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// Size occupied by each pixel in bytes
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// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
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inline constexpr usize sizePerPixel(TextureFmt format) {
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switch (format) {
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case TextureFmt::RGB8: return 3;
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case TextureFmt::RGBA8: return 4;
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default: return 2;
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}
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}
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inline constexpr usize sizePerPixel(ColorFmt format) {
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return sizePerPixel(static_cast<TextureFmt>(format));
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}
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inline constexpr usize sizePerPixel(DepthFmt format) {
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switch (format) {
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case DepthFmt::Depth16: return 2;
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case DepthFmt::Depth24: return 3;
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case DepthFmt::Depth24Stencil8: return 4;
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default: return 1; // Invalid format
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}
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}
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enum class PrimType : u32 {
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TriangleList = 0,
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TriangleStrip = 1,
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TriangleFan = 2,
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GeometryPrimitive = 3,
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};
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} // namespace PICA
|
|
@ -7,6 +7,7 @@
|
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#include "opengl.hpp"
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#include "surface_cache.hpp"
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#include "textures.hpp"
|
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#include "PICA/regs.hpp"
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|
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// More circular dependencies!
|
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class GPU;
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@ -45,12 +46,12 @@ class Renderer {
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|||
|
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OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
|
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|
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u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
|
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ColourBuffer::Formats colourBufferFormat; // Format of the colours stored in the colour buffer
|
||||
u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
|
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PICA::ColorFmt colourBufferFormat; // Format of the colours stored in the colour buffer
|
||||
|
||||
// Same for the depth/stencil buffer
|
||||
u32 depthBufferLoc;
|
||||
DepthBuffer::Formats depthBufferFormat;
|
||||
PICA::DepthFmt depthBufferFormat;
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|
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// Dummy VAO/VBO for blitting the final output
|
||||
OpenGL::VertexArray dummyVAO;
|
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|
@ -75,23 +76,19 @@ class Renderer {
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void getGraphicsContext(); // Set up graphics context for rendering
|
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control); // Clear a GPU buffer in VRAM
|
||||
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags); // Perform display transfer
|
||||
void drawVertices(OpenGL::Primitives primType, std::span<const Vertex> vertices); // Draw the given vertices
|
||||
void drawVertices(PICA::PrimType primType, std::span<const Vertex> vertices); // Draw the given vertices
|
||||
|
||||
void setFBSize(u32 width, u32 height) {
|
||||
fbSize.x() = width;
|
||||
fbSize.y() = height;
|
||||
}
|
||||
|
||||
void setColourFormat(ColourBuffer::Formats format) { colourBufferFormat = format; }
|
||||
void setColourFormat(u32 format) { colourBufferFormat = static_cast<ColourBuffer::Formats>(format); }
|
||||
|
||||
void setDepthFormat(DepthBuffer::Formats format) { depthBufferFormat = format; }
|
||||
void setDepthFormat(u32 format) {
|
||||
if (format == 1) {
|
||||
void setColourFormat(PICA::ColorFmt format) { colourBufferFormat = format; }
|
||||
void setDepthFormat(PICA::DepthFmt format) {
|
||||
if (format == PICA::DepthFmt::Unknown1) {
|
||||
Helpers::panic("[PICA] Undocumented depth-stencil mode!");
|
||||
}
|
||||
|
||||
depthBufferFormat = static_cast<DepthBuffer::Formats>(format);
|
||||
depthBufferFormat = format;
|
||||
}
|
||||
|
||||
void setColourBufferLoc(u32 loc) { colourBufferLoc = loc; }
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include "PICA/regs.hpp"
|
||||
#include "boost/icl/interval.hpp"
|
||||
#include "helpers.hpp"
|
||||
#include "opengl.hpp"
|
||||
|
@ -7,18 +8,8 @@ template <typename T>
|
|||
using Interval = boost::icl::right_open_interval<T>;
|
||||
|
||||
struct ColourBuffer {
|
||||
enum class Formats : u32 {
|
||||
RGBA8 = 0,
|
||||
BGR8 = 1,
|
||||
RGB5A1 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
|
||||
Trash1 = 5, Trash2 = 6, Trash3 = 7 // Technically selectable, but their function is unknown
|
||||
};
|
||||
|
||||
u32 location;
|
||||
Formats format;
|
||||
PICA::ColorFmt format;
|
||||
OpenGL::uvec2 size;
|
||||
bool valid;
|
||||
|
||||
|
@ -30,7 +21,7 @@ struct ColourBuffer {
|
|||
|
||||
ColourBuffer() : valid(false) {}
|
||||
|
||||
ColourBuffer(u32 loc, Formats format, u32 x, u32 y, bool valid = true)
|
||||
ColourBuffer(u32 loc, PICA::ColorFmt format, u32 x, u32 y, bool valid = true)
|
||||
: location(loc), format(format), size({x, y}), valid(valid) {
|
||||
|
||||
u64 endLoc = (u64)loc + sizeInBytes();
|
||||
|
@ -78,31 +69,14 @@ struct ColourBuffer {
|
|||
size.x() == other.size.x() && size.y() == other.size.y();
|
||||
}
|
||||
|
||||
// Size occupied by each pixel in bytes
|
||||
// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)
|
||||
size_t sizePerPixel() {
|
||||
switch (format) {
|
||||
case Formats::BGR8: return 3;
|
||||
case Formats::RGBA8: return 4;
|
||||
default: return 2;
|
||||
}
|
||||
}
|
||||
|
||||
size_t sizeInBytes() {
|
||||
return (size_t)size.x() * (size_t)size.y() * sizePerPixel();
|
||||
return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
|
||||
}
|
||||
};
|
||||
|
||||
struct DepthBuffer {
|
||||
enum class Formats : u32 {
|
||||
Depth16 = 0,
|
||||
Garbage = 1,
|
||||
Depth24 = 2,
|
||||
Depth24Stencil8 = 3
|
||||
};
|
||||
|
||||
u32 location;
|
||||
Formats format;
|
||||
PICA::DepthFmt format;
|
||||
OpenGL::uvec2 size; // Implicitly set to the size of the framebuffer
|
||||
bool valid;
|
||||
|
||||
|
@ -113,7 +87,7 @@ struct DepthBuffer {
|
|||
|
||||
DepthBuffer() : valid(false) {}
|
||||
|
||||
DepthBuffer(u32 loc, Formats format, u32 x, u32 y, bool valid = true) :
|
||||
DepthBuffer(u32 loc, PICA::DepthFmt format, u32 x, u32 y, bool valid = true) :
|
||||
location(loc), format(format), size({x, y}), valid(valid) {
|
||||
|
||||
u64 endLoc = (u64)loc + sizeInBytes();
|
||||
|
@ -121,10 +95,6 @@ struct DepthBuffer {
|
|||
range = Interval<u32>(loc, (u32)endLoc);
|
||||
}
|
||||
|
||||
bool hasStencil() {
|
||||
return format == Formats::Depth24Stencil8;
|
||||
}
|
||||
|
||||
void allocate() {
|
||||
// Create texture for the FBO, setting up filters and the like
|
||||
// Reading back the current texture is slow, but allocate calls should be few and far between.
|
||||
|
@ -167,18 +137,7 @@ struct DepthBuffer {
|
|||
size.x() == other.size.x() && size.y() == other.size.y();
|
||||
}
|
||||
|
||||
// Size occupied by each pixel in bytes
|
||||
size_t sizePerPixel() {
|
||||
switch (format) {
|
||||
case Formats::Depth16: return 2;
|
||||
case Formats::Depth24: return 3;
|
||||
case Formats::Depth24Stencil8: return 4;
|
||||
|
||||
default: return 1; // Invalid format
|
||||
}
|
||||
}
|
||||
|
||||
size_t sizeInBytes() {
|
||||
return (size_t)size.x() * (size_t)size.y() * sizePerPixel();
|
||||
return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
|
||||
}
|
||||
};
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include "PICA/regs.hpp"
|
||||
#include "boost/icl/interval.hpp"
|
||||
#include "helpers.hpp"
|
||||
#include "opengl.hpp"
|
||||
|
@ -9,28 +10,9 @@ template <typename T>
|
|||
using Interval = boost::icl::right_open_interval<T>;
|
||||
|
||||
struct Texture {
|
||||
enum class Formats : u32 {
|
||||
RGBA8 = 0,
|
||||
RGB8 = 1,
|
||||
RGBA5551 = 2,
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
IA8 = 5,
|
||||
RG8 = 6,
|
||||
I8 = 7,
|
||||
A8 = 8,
|
||||
IA4 = 9,
|
||||
I4 = 10,
|
||||
A4 = 11,
|
||||
ETC1 = 12,
|
||||
ETC1A4 = 13,
|
||||
|
||||
Trash1 = 14, Trash2 = 15 // TODO: What are these?
|
||||
};
|
||||
|
||||
u32 location;
|
||||
u32 config; // Magnification/minification filter, wrapping configs, etc
|
||||
Formats format;
|
||||
PICA::TextureFmt format;
|
||||
OpenGL::uvec2 size;
|
||||
bool valid;
|
||||
|
||||
|
@ -41,7 +23,7 @@ struct Texture {
|
|||
|
||||
Texture() : valid(false) {}
|
||||
|
||||
Texture(u32 loc, Formats format, u32 x, u32 y, u32 config, bool valid = true)
|
||||
Texture(u32 loc, PICA::TextureFmt format, u32 x, u32 y, u32 config, bool valid = true)
|
||||
: location(loc), format(format), size({x, y}), config(config), valid(valid) {
|
||||
|
||||
u64 endLoc = (u64)loc + sizeInBytes();
|
||||
|
@ -62,7 +44,7 @@ struct Texture {
|
|||
void free();
|
||||
u64 sizeInBytes();
|
||||
|
||||
u32 decodeTexel(u32 u, u32 v, Formats fmt, const void* data);
|
||||
u32 decodeTexel(u32 u, u32 v, PICA::TextureFmt fmt, const void* data);
|
||||
|
||||
// Get the morton interleave offset of a texel based on its U and V values
|
||||
static u32 mortonInterleave(u32 u, u32 v);
|
||||
|
@ -70,12 +52,9 @@ struct Texture {
|
|||
static u32 getSwizzledOffset(u32 u, u32 v, u32 width, u32 bytesPerPixel);
|
||||
static u32 getSwizzledOffset_4bpp(u32 u, u32 v, u32 width);
|
||||
|
||||
// Returns the string representation of a texture format
|
||||
static std::string textureFormatToString(Formats fmt);
|
||||
|
||||
// Returns the format of this texture as a string
|
||||
std::string formatToString() {
|
||||
return textureFormatToString(format);
|
||||
return PICA::textureFormatToString(format);
|
||||
}
|
||||
|
||||
// Returns the texel at coordinates (u, v) of an ETC1(A4) texture
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue