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PICA: Start implementing GPU vertex fetch
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parent
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commit
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9 changed files with 117 additions and 8 deletions
19
include/PICA/draw_acceleration.hpp
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19
include/PICA/draw_acceleration.hpp
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#pragma once
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#include <array>
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#include "helpers.hpp"
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namespace PICA {
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struct DrawAcceleration {
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u8* vertexBuffer;
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u8* indexBuffer;
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// Minimum and maximum index in the index buffer for a draw call
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u16 minimumIndex, maximumIndex;
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u32 vertexDataSize;
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bool canBeAccelerated;
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bool indexed;
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};
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} // namespace PICA
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@ -1,6 +1,7 @@
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#pragma once
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#include <array>
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#include "PICA/draw_acceleration.hpp"
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#include "PICA/dynapica/shader_rec.hpp"
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#include "PICA/float_types.hpp"
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#include "PICA/pica_vertex.hpp"
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@ -87,6 +88,7 @@ class GPU {
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std::unique_ptr<Renderer> renderer;
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PICA::Vertex getImmediateModeVertex();
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void getAcceleratedDrawInfo(PICA::DrawAcceleration& accel, bool indexed);
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public:
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// 256 entries per LUT with each LUT as its own row forming a 2D image 256 * LUT_COUNT
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// Encoded in PICA native format
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