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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-12 09:09:47 +12:00
clean up clear attachment code
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parent
498c4daed8
commit
e33339b655
1 changed files with 28 additions and 77 deletions
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@ -124,109 +124,60 @@ class RendererMTL final : public Renderer {
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}
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}
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void clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, Metal::ColorClearOp clearOp) {
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template<typename AttachmentT, typename ClearOpT, typename GetAttachmentT, typename SetClearDataT>
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inline void clearAttachment(MTL::RenderPassDescriptor* renderPassDescriptor, ClearOpT clearOp, GetAttachmentT getAttachment, SetClearDataT setClearData) {
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bool beginRenderPass = (renderPassDescriptor == nullptr);
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if (!renderPassDescriptor) {
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renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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}
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MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
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colorAttachment->setTexture(clearOp.texture);
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colorAttachment->setClearColor(MTL::ClearColor(clearOp.r, clearOp.g, clearOp.b, clearOp.a));
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colorAttachment->setLoadAction(MTL::LoadActionClear);
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colorAttachment->setStoreAction(MTL::StoreActionStore);
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AttachmentT* attachment = getAttachment();
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attachment->setTexture(clearOp.texture);
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setClearData(attachment, clearOp);
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attachment->setLoadAction(MTL::LoadActionClear);
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attachment->setStoreAction(MTL::StoreActionStore);
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if (beginRenderPass) {
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beginRenderPassIfNeeded(renderPassDescriptor, true, clearOp.texture);
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}
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}
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bool clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
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for (int32_t i = colorClearOps.size() - 1; i >= 0; i--) {
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if (colorClearOps[i].texture == texture) {
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clearColor(renderPassDescriptor, colorClearOps[i]);
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colorClearOps.erase(colorClearOps.begin() + i);
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template<typename AttachmentT, typename ClearOpT, typename GetAttachmentT, typename SetClearDataT>
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inline bool clearAttachment(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture, std::vector<ClearOpT>& clearOps, GetAttachmentT getAttachment, SetClearDataT setClearData) {
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for (int32_t i = clearOps.size() - 1; i >= 0; i--) {
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if (clearOps[i].texture == texture) {
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clearAttachment<AttachmentT>(renderPassDescriptor, clearOps[i], getAttachment, setClearData);
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clearOps.erase(clearOps.begin() + i);
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return true;
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}
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}
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if (renderPassDescriptor) {
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MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
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colorAttachment->setTexture(texture);
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colorAttachment->setLoadAction(MTL::LoadActionLoad);
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colorAttachment->setStoreAction(MTL::StoreActionStore);
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AttachmentT* attachment = getAttachment();
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attachment->setTexture(texture);
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attachment->setLoadAction(MTL::LoadActionLoad);
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attachment->setStoreAction(MTL::StoreActionStore);
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}
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return false;
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}
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void clearDepth(MTL::RenderPassDescriptor* renderPassDescriptor, Metal::DepthClearOp clearOp) {
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bool beginRenderPass = (renderPassDescriptor == nullptr);
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if (!renderPassDescriptor) {
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renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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}
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MTL::RenderPassDepthAttachmentDescriptor* depthAttachment = renderPassDescriptor->depthAttachment();
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depthAttachment->setTexture(clearOp.texture);
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depthAttachment->setClearDepth(clearOp.depth);
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depthAttachment->setLoadAction(MTL::LoadActionClear);
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depthAttachment->setStoreAction(MTL::StoreActionStore);
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if (beginRenderPass) {
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beginRenderPassIfNeeded(renderPassDescriptor, true, nullptr, clearOp.texture);
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}
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bool clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
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return clearAttachment<MTL::RenderPassColorAttachmentDescriptor, Metal::ColorClearOp>(renderPassDescriptor, texture, colorClearOps, [&]() { return renderPassDescriptor->colorAttachments()->object(0); }, [&](auto attachment, auto& clearOp) {
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attachment->setClearColor(MTL::ClearColor(clearOp.r, clearOp.g, clearOp.b, clearOp.a));
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});
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}
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bool clearDepth(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
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for (int32_t i = depthClearOps.size() - 1; i >= 0; i--) {
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if (depthClearOps[i].texture == texture) {
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clearDepth(renderPassDescriptor, depthClearOps[i]);
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depthClearOps.erase(depthClearOps.begin() + i);
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return true;
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}
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}
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if (renderPassDescriptor) {
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MTL::RenderPassDepthAttachmentDescriptor* depthAttachment = renderPassDescriptor->depthAttachment();
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depthAttachment->setTexture(texture);
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depthAttachment->setLoadAction(MTL::LoadActionLoad);
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depthAttachment->setStoreAction(MTL::StoreActionStore);
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}
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return false;
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}
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void clearStencil(MTL::RenderPassDescriptor* renderPassDescriptor, Metal::StencilClearOp clearOp) {
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bool beginRenderPass = (renderPassDescriptor == nullptr);
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if (!renderPassDescriptor) {
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renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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}
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MTL::RenderPassStencilAttachmentDescriptor* stencilAttachment = renderPassDescriptor->stencilAttachment();
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stencilAttachment->setTexture(clearOp.texture);
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stencilAttachment->setClearStencil(clearOp.stencil);
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stencilAttachment->setLoadAction(MTL::LoadActionClear);
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stencilAttachment->setStoreAction(MTL::StoreActionStore);
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if (beginRenderPass) {
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beginRenderPassIfNeeded(renderPassDescriptor, true, nullptr, clearOp.texture);
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}
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return clearAttachment<MTL::RenderPassDepthAttachmentDescriptor, Metal::DepthClearOp>(renderPassDescriptor, texture, depthClearOps, [&]() { return renderPassDescriptor->depthAttachment(); }, [&](auto attachment, auto& clearOp) {
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attachment->setClearDepth(clearOp.depth);
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});
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}
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bool clearStencil(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
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for (int32_t i = stencilClearOps.size() - 1; i >= 0; i--) {
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if (stencilClearOps[i].texture == texture) {
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clearStencil(renderPassDescriptor, stencilClearOps[i]);
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stencilClearOps.erase(stencilClearOps.begin() + i);
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return true;
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}
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}
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if (renderPassDescriptor) {
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MTL::RenderPassStencilAttachmentDescriptor* stencilAttachment = renderPassDescriptor->stencilAttachment();
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stencilAttachment->setTexture(texture);
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stencilAttachment->setLoadAction(MTL::LoadActionLoad);
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stencilAttachment->setStoreAction(MTL::StoreActionStore);
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}
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return false;
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return clearAttachment<MTL::RenderPassStencilAttachmentDescriptor, Metal::StencilClearOp>(renderPassDescriptor, texture, stencilClearOps, [&]() { return renderPassDescriptor->stencilAttachment(); }, [&](auto attachment, auto& clearOp) {
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attachment->setClearStencil(clearOp.stencil);
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});
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}
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std::optional<Metal::ColorRenderTarget> getColorRenderTarget(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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