Add GL Stream Buffer from Duckstation

This commit is contained in:
wheremyfoodat 2024-08-25 01:47:02 +03:00
parent a8b30ee2dc
commit e34bdb6841
7 changed files with 461 additions and 2 deletions

View file

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include <glad/gl.h>
// Comment to avoid clang-format reordering the glad header
#include <memory>
#include <string_view>
#include <tuple>
#include <vector>
#include "duckstation_compat.h"
#include "helpers.hpp"
class OpenGLStreamBuffer {
public:
virtual ~OpenGLStreamBuffer();
ALWAYS_INLINE GLuint GetGLBufferId() const { return m_buffer_id; }
ALWAYS_INLINE GLenum GetGLTarget() const { return m_target; }
ALWAYS_INLINE u32 GetSize() const { return m_size; }
void Bind();
void Unbind();
void SetDebugName(std::string_view name);
struct MappingResult {
void* pointer;
u32 buffer_offset;
u32 index_aligned; // offset / alignment, suitable for base vertex
u32 space_aligned; // remaining space / alignment
};
virtual MappingResult Map(u32 alignment, u32 min_size) = 0;
/// Returns the position in the buffer *before* the start of used_size.
virtual u32 Unmap(u32 used_size) = 0;
/// Returns the minimum granularity of blocks which sync objects will be created around.
virtual u32 GetChunkSize() const = 0;
static std::unique_ptr<OpenGLStreamBuffer> Create(GLenum target, u32 size);
protected:
OpenGLStreamBuffer(GLenum target, GLuint buffer_id, u32 size);
GLenum m_target;
GLuint m_buffer_id;
u32 m_size;
};