Fix the formatting which I broke (sorry)

This commit is contained in:
fleroviux 2023-06-15 23:01:16 +02:00
parent 4322ebda2c
commit e66370598a

View file

@ -160,28 +160,28 @@ const char* fragmentShader = R"(
switch (func) {
case 0: discard; // Never pass alpha test
case 1: break; // Always pass alpha test
case 2: // Pass if equal
case 1: break; // Always pass alpha test
case 2: // Pass if equal
if (alpha != reference)
discard;
break;
case 3: // Pass if not equal
case 3: // Pass if not equal
if (alpha == reference)
discard;
break;
case 4: // Pass if less than
case 4: // Pass if less than
if (alpha >= reference)
discard;
break;
case 5: // Pass if less than or equal
case 5: // Pass if less than or equal
if (alpha > reference)
discard;
break;
case 6: // Pass if greater than
case 6: // Pass if greater than
if (alpha <= reference)
discard;
break;
case 7: // Pass if greater than or equal
case 7: // Pass if greater than or equal
if (alpha < reference)
discard;
break;
@ -196,11 +196,11 @@ const char* displayVertexShader = R"(
void main() {
const vec4 positions[4] = vec4[](
vec4(-1.0, 1.0, 1.0, 1.0), // Top-left
vec4(1.0, 1.0, 1.0, 1.0), // Top-right
vec4(-1.0, -1.0, 1.0, 1.0), // Bottom-left
vec4(1.0, -1.0, 1.0, 1.0) // Bottom-right
);
vec4(-1.0, 1.0, 1.0, 1.0), // Top-left
vec4(1.0, 1.0, 1.0, 1.0), // Top-right
vec4(-1.0, -1.0, 1.0, 1.0), // Bottom-left
vec4(1.0, -1.0, 1.0, 1.0) // Bottom-right
);
// The 3DS displays both screens' framebuffer rotated 90 deg counter clockwise
// So we adjust our texcoords accordingly