mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-11 08:39:48 +12:00
Fix the formatting which I broke (sorry)
This commit is contained in:
parent
4322ebda2c
commit
e66370598a
1 changed files with 12 additions and 12 deletions
|
@ -160,28 +160,28 @@ const char* fragmentShader = R"(
|
|||
|
||||
switch (func) {
|
||||
case 0: discard; // Never pass alpha test
|
||||
case 1: break; // Always pass alpha test
|
||||
case 2: // Pass if equal
|
||||
case 1: break; // Always pass alpha test
|
||||
case 2: // Pass if equal
|
||||
if (alpha != reference)
|
||||
discard;
|
||||
break;
|
||||
case 3: // Pass if not equal
|
||||
case 3: // Pass if not equal
|
||||
if (alpha == reference)
|
||||
discard;
|
||||
break;
|
||||
case 4: // Pass if less than
|
||||
case 4: // Pass if less than
|
||||
if (alpha >= reference)
|
||||
discard;
|
||||
break;
|
||||
case 5: // Pass if less than or equal
|
||||
case 5: // Pass if less than or equal
|
||||
if (alpha > reference)
|
||||
discard;
|
||||
break;
|
||||
case 6: // Pass if greater than
|
||||
case 6: // Pass if greater than
|
||||
if (alpha <= reference)
|
||||
discard;
|
||||
break;
|
||||
case 7: // Pass if greater than or equal
|
||||
case 7: // Pass if greater than or equal
|
||||
if (alpha < reference)
|
||||
discard;
|
||||
break;
|
||||
|
@ -196,11 +196,11 @@ const char* displayVertexShader = R"(
|
|||
|
||||
void main() {
|
||||
const vec4 positions[4] = vec4[](
|
||||
vec4(-1.0, 1.0, 1.0, 1.0), // Top-left
|
||||
vec4(1.0, 1.0, 1.0, 1.0), // Top-right
|
||||
vec4(-1.0, -1.0, 1.0, 1.0), // Bottom-left
|
||||
vec4(1.0, -1.0, 1.0, 1.0) // Bottom-right
|
||||
);
|
||||
vec4(-1.0, 1.0, 1.0, 1.0), // Top-left
|
||||
vec4(1.0, 1.0, 1.0, 1.0), // Top-right
|
||||
vec4(-1.0, -1.0, 1.0, 1.0), // Bottom-left
|
||||
vec4(1.0, -1.0, 1.0, 1.0) // Bottom-right
|
||||
);
|
||||
|
||||
// The 3DS displays both screens' framebuffer rotated 90 deg counter clockwise
|
||||
// So we adjust our texcoords accordingly
|
||||
|
|
Loading…
Add table
Reference in a new issue