This commit is contained in:
wheremyfoodat 2023-07-07 12:19:04 +03:00
parent 255947b2fc
commit e67b98f990
2 changed files with 40 additions and 32 deletions

View file

@ -7,7 +7,7 @@
// Surface cache class that can fit "capacity" instances of the "SurfaceType" class of surfaces
// SurfaceType *must* have all of the following.
// - An "allocate" function that allocates GL resources for the surfaces. On overflow it will panic
// if evict_on_overflow is false, or kick out the oldest item if it is true.
// if evictOnOverflow is false, or kick out the oldest item if it is true (like a ring buffer)
// - A "free" function that frees up all resources the surface is taking up
// - A "matches" function that, when provided with a SurfaceType object reference
// Will tell us if the 2 surfaces match (Only as far as location in VRAM, format, dimensions, etc)
@ -15,7 +15,7 @@
// Including equality of the allocated OpenGL resources, which we don't want
// - A "valid" member that tells us whether the function is still valid or not
// - A "location" member which tells us which location in 3DS memory this surface occupies
template <typename SurfaceType, size_t capacity, bool evict_on_overflow=false>
template <typename SurfaceType, size_t capacity, bool evictOnOverflow = false>
class SurfaceCache {
// Vanilla std::optional can't hold actual references
using OptionalRef = std::optional<std::reference_wrapper<SurfaceType>>;
@ -23,13 +23,13 @@ class SurfaceCache {
std::is_same<SurfaceType, Texture>(), "Invalid surface type");
size_t size;
size_t eviction_index;
size_t evictionIndex;
std::array<SurfaceType, capacity> buffer;
public:
void reset() {
size = 0;
eviction_index=0;
evictionIndex = 0;
for (auto& e : buffer) { // Free the VRAM of all surfaces
e.free();
}
@ -54,34 +54,42 @@ public:
}
// Adds a surface object to the cache and returns it
SurfaceType& add(const SurfaceType& surface) {
if (size >= capacity) {
if(evict_on_overflow){
auto & e = buffer[eviction_index % size];
eviction_index++;
e.free();
e.valid = false;
e = surface;
e.allocate();
return e;
}else Helpers::panic("Surface cache full! Add emptying!");
}
size++;
SurfaceType& add(const SurfaceType& surface) {
if (size >= capacity) {
if (evictOnOverflow) { // Do a ring buffer if evictOnOverflow is true
auto& e = buffer[evictionIndex];
evictionIndex = (evictionIndex + 1) % capacity;
// Find an invalid entry in the cache and overwrite it with the new surface
for (auto& e : buffer) {
if (!e.valid) {
e = surface;
e.allocate();
return e;
}
}
e.valid = false;
e.free();
e = surface;
e.allocate();
return e;
} else {
Helpers::panic("Surface cache full! Add emptying!");
}
}
// This should be unreachable but helps to panic anyways
Helpers::panic("Couldn't add surface to cache\n");
}
size++;
// Find an invalid entry in the cache and overwrite it with the new surface
for (auto& e : buffer) {
if (!e.valid) {
e = surface;
e.allocate();
return e;
}
}
// This should be unreachable but helps to panic anyways
Helpers::panic("Couldn't add surface to cache\n");
}
SurfaceType& operator[](size_t i) {
return buffer[i];
}
const SurfaceType& operator[](size_t i) const {
return buffer[i];
}
};

View file

@ -33,11 +33,11 @@ void Texture::setNewConfig(u32 cfg) {
}
void Texture::free() {
valid = false;
valid = false;
if (texture.exists()){
glDeleteTextures(1, &texture.m_handle);
}
if (texture.exists()) {
texture.free();
}
}
u64 Texture::sizeInBytes() {