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Shader decompiler: More smallen-ing
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213183895a
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2 changed files with 13 additions and 13 deletions
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@ -696,14 +696,14 @@ out vec2 v_texcoord2;
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void main() {
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pica_shader_main();
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vec4 a_coords = output_registers[0];
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vec4 a_vertexColour = output_registers[1];
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vec2 a_texcoord0 = output_registers[2].xy;
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float a_texcoord0_w = output_registers[2].w;
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vec2 a_texcoord1 = output_registers[3].xy;
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vec2 a_texcoord2 = output_registers[4].xy;
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vec3 a_view = output_registers[5].xyz;
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vec4 a_quaternion = output_registers[6];
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vec4 a_coords = out_regs[0];
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vec4 a_vertexColour = out_regs[1];
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vec2 a_texcoord0 = out_regs[2].xy;
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float a_texcoord0_w = out_regs[2].w;
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vec2 a_texcoord1 = out_regs[3].xy;
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vec2 a_texcoord2 = out_regs[4].xy;
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vec3 a_view = out_regs[5].xyz;
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vec4 a_quaternion = out_regs[6];
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gl_Position = a_coords;
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vec4 colourAbs = abs(a_vertexColour);
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