Shader decompiler: More smallen-ing

This commit is contained in:
wheremyfoodat 2024-07-26 01:24:52 +03:00
parent 213183895a
commit e8b4992036
2 changed files with 13 additions and 13 deletions

View file

@ -696,14 +696,14 @@ out vec2 v_texcoord2;
void main() {
pica_shader_main();
vec4 a_coords = output_registers[0];
vec4 a_vertexColour = output_registers[1];
vec2 a_texcoord0 = output_registers[2].xy;
float a_texcoord0_w = output_registers[2].w;
vec2 a_texcoord1 = output_registers[3].xy;
vec2 a_texcoord2 = output_registers[4].xy;
vec3 a_view = output_registers[5].xyz;
vec4 a_quaternion = output_registers[6];
vec4 a_coords = out_regs[0];
vec4 a_vertexColour = out_regs[1];
vec2 a_texcoord0 = out_regs[2].xy;
float a_texcoord0_w = out_regs[2].w;
vec2 a_texcoord1 = out_regs[3].xy;
vec2 a_texcoord2 = out_regs[4].xy;
vec3 a_view = out_regs[5].xyz;
vec4 a_quaternion = out_regs[6];
gl_Position = a_coords;
vec4 colourAbs = abs(a_vertexColour);