From eb7e02fbc2ce9a285b3d523ef2c76c1e893e525a Mon Sep 17 00:00:00 2001 From: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> Date: Fri, 19 Jul 2024 18:20:21 +0300 Subject: [PATCH] Shadergen: Remove redundant whitespace generation --- src/core/PICA/shader_gen_glsl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/PICA/shader_gen_glsl.cpp b/src/core/PICA/shader_gen_glsl.cpp index 95b042f1..e19c459e 100644 --- a/src/core/PICA/shader_gen_glsl.cpp +++ b/src/core/PICA/shader_gen_glsl.cpp @@ -162,7 +162,7 @@ std::string FragmentGenerator::generate(const PICARegs& regs, const FragmentConf void main() { vec4 combinerOutput = v_colour; vec4 previousBuffer = vec4(0.0); - vec4 tevNextPreviousBuffer = tevBufferColor; + vec4 tevNextPreviousBuffer = tevBufferColor; vec4 primaryColor = vec4(0.0); vec4 secondaryColor = vec4(0.0); @@ -494,7 +494,7 @@ void FragmentGenerator::compileLights(std::string& shader, const PICA::FragmentC light_distance = length(light_vector); light_vector = normalize(light_vector); half_vector = light_vector + normalize(v_view); - + distance_attenuation = 1.0; NdotL = dot(normal, light_vector); )";