[GPU] Surface cache vol 1

This commit is contained in:
wheremyfoodat 2023-01-02 15:01:17 +02:00
parent 57ef4e25e7
commit ecbb33b906
7 changed files with 276 additions and 0 deletions

View file

@ -3,6 +3,7 @@
#include "helpers.hpp"
#include "logger.hpp"
#include "opengl.hpp"
#include "surface_cache.hpp"
struct Vertex {
OpenGL::vec4 position;
@ -21,6 +22,17 @@ class Renderer {
GLint alphaControlLoc = -1;
u32 oldAlphaControl = 0;
SurfaceCache<DepthBuffer, 10> depthBufferCache;
SurfaceCache<ColourBuffer, 10> colourBufferCache;
OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
u32 colourBufferLoc; // Location in 3DS VRAM for the colour buffer
ColourBuffer::Formats colourBufferFormat; // Format of the colours stored in the colour buffer
// Same for the depth/stencil buffer
u32 depthBufferLoc;
DepthBuffer::Formats depthBufferFormat;
// Dummy VAO/VBO for blitting the final output
OpenGL::VertexArray dummyVAO;
OpenGL::VertexBuffer dummyVBO;
@ -28,6 +40,8 @@ class Renderer {
static constexpr u32 regNum = 0x300; // Number of internal PICA registers
const std::array<u32, regNum>& regs;
OpenGL::Framebuffer getColourFBO();
MAKE_LOG_FUNCTION(log, rendererLogger)
public:
@ -40,5 +54,19 @@ public:
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control); // Clear a GPU buffer in VRAM
void drawVertices(OpenGL::Primitives primType, Vertex* vertices, u32 count); // Draw the given vertices
void setFBSize(u32 width, u32 height) {
fbSize.x() = width;
fbSize.y() = height;
}
void setColourFormat(ColourBuffer::Formats format) { colourBufferFormat = format; }
void setColourFormat(u32 format) { colourBufferFormat = static_cast<ColourBuffer::Formats>(format); }
void setDepthFormat(DepthBuffer::Formats format) { depthBufferFormat = format; }
void setDepthFormat(u32 format) { depthBufferFormat = static_cast<DepthBuffer::Formats>(format); }
void setColourBufferLoc(u32 loc) { colourBufferLoc = loc; }
void setDepthBufferLoc(u32 loc) { depthBufferLoc = loc; }
static constexpr u32 vertexBufferSize = 0x1500;
};