mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-19 20:19:13 +12:00
Improve lighting register definitions
This commit is contained in:
parent
0fc95ae8ef
commit
ed00ddc805
5 changed files with 175 additions and 6 deletions
|
@ -92,7 +92,7 @@ std::string FragmentGenerator::getVertexShader(const PICARegs& regs) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
std::string FragmentGenerator::generate(const PICARegs& regs) {
|
||||
std::string FragmentGenerator::generate(const PICARegs& regs, const FragmentConfig& config) {
|
||||
std::string ret = "";
|
||||
|
||||
switch (api) {
|
||||
|
|
|
@ -780,7 +780,7 @@ std::optional<ColourBuffer> RendererGL::getColourBuffer(u32 addr, PICA::ColorFmt
|
|||
OpenGL::Program& RendererGL::getSpecializedShader() {
|
||||
constexpr uint uboBlockBinding = 2;
|
||||
|
||||
PICA::FragmentConfig fsConfig;
|
||||
PICA::FragmentConfig fsConfig(regs);
|
||||
auto& outConfig = fsConfig.outConfig;
|
||||
auto& texConfig = fsConfig.texConfig;
|
||||
|
||||
|
@ -812,7 +812,7 @@ OpenGL::Program& RendererGL::getSpecializedShader() {
|
|||
|
||||
if (!program.exists()) {
|
||||
std::string vs = fragShaderGen.getVertexShader(regs);
|
||||
std::string fs = fragShaderGen.generate(regs);
|
||||
std::string fs = fragShaderGen.generate(regs, fsConfig);
|
||||
|
||||
OpenGL::Shader vertShader({vs.c_str(), vs.size()}, OpenGL::Vertex);
|
||||
OpenGL::Shader fragShader({fs.c_str(), fs.size()}, OpenGL::Fragment);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue