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Better cheat interface
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4 changed files with 17 additions and 8 deletions
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@ -43,9 +43,6 @@ class Emulator {
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SDL_GameController* gameController = nullptr;
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int gameControllerID;
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// Shows whether we've loaded any action replay codes
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bool haveCheats = false;
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// Variables to keep track of whether the user is controlling the 3DS analog stick with their keyboard
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// This is done so when a gamepad is connected, we won't automatically override the 3DS analog stick settings with the gamepad's state
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// And so the user can still use the keyboard to control the analog
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