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TEV definitions for shader generator
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5 changed files with 152 additions and 1 deletions
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@ -344,4 +344,108 @@ namespace PICA {
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GeometryPrimitive = 3,
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};
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struct TexEnvConfig {
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enum class Source : u8 {
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PrimaryColor = 0x0,
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PrimaryFragmentColor = 0x1,
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SecondaryFragmentColor = 0x2,
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Texture0 = 0x3,
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Texture1 = 0x4,
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Texture2 = 0x5,
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Texture3 = 0x6,
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// TODO: Inbetween values are unknown
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PreviousBuffer = 0xD,
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Constant = 0xE,
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Previous = 0xF,
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};
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enum class ColorOperand : u8 {
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SourceColor = 0x0,
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OneMinusSourceColor = 0x1,
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SourceAlpha = 0x2,
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OneMinusSourceAlpha = 0x3,
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SourceRed = 0x4,
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OneMinusSourceRed = 0x5,
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// TODO: Inbetween values are unknown
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SourceGreen = 0x8,
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OneMinusSourceGreen = 0x9,
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// Inbetween values are unknown
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SourceBlue = 0xC,
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OneMinusSourceBlue = 0xD,
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};
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enum class AlphaOperand : u8 {
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SourceAlpha = 0x0,
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OneMinusSourceAlpha = 0x1,
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SourceRed = 0x2,
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OneMinusSourceRed = 0x3,
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SourceGreen = 0x4,
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OneMinusSourceGreen = 0x5,
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SourceBlue = 0x6,
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OneMinusSourceBlue = 0x7,
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};
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enum class Operation : u8 {
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Replace = 0,
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Modulate = 1,
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Add = 2,
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AddSigned = 3,
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Lerp = 4,
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Subtract = 5,
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Dot3RGB = 6,
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Dot3RGBA = 7,
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MultiplyAdd = 8,
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AddMultiply = 9,
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};
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// RGB sources
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Source colorSource1, colorSource2, colorSource3;
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// Alpha sources
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Source alphaSource1, alphaSource2, alphaSource3;
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// RGB operands
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ColorOperand colorOperand1, colorOperand2, colorOperand3;
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// Alpha operands
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AlphaOperand alphaOperand1, alphaOperand2, alphaOperand3;
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// Texture environment operations for this stage
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Operation colorOp, alphaOp;
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u32 constColor;
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private:
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// These are the only private members since their value doesn't actually reflect the scale
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// So we make them public so we'll always use the appropriate member functions instead
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u8 colorScale;
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u8 alphaScale;
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public:
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// Create texture environment object from TEV registers
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TexEnvConfig(u32 source, u32 operand, u32 combiner, u32 color, u32 scale) : constColor(color) {
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colorSource1 = Helpers::getBits<0, 4, Source>(source);
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colorSource2 = Helpers::getBits<4, 4, Source>(source);
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colorSource3 = Helpers::getBits<8, 4, Source>(source);
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alphaSource1 = Helpers::getBits<16, 4, Source>(source);
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alphaSource2 = Helpers::getBits<20, 4, Source>(source);
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alphaSource3 = Helpers::getBits<24, 4, Source>(source);
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colorOperand1 = Helpers::getBits<0, 4, ColorOperand>(operand);
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colorOperand2 = Helpers::getBits<4, 4, ColorOperand>(operand);
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colorOperand3 = Helpers::getBits<8, 4, ColorOperand>(operand);
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alphaOperand1 = Helpers::getBits<12, 3, AlphaOperand>(operand);
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alphaOperand2 = Helpers::getBits<16, 3, AlphaOperand>(operand);
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alphaOperand3 = Helpers::getBits<20, 3, AlphaOperand>(operand);
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colorOp = Helpers::getBits<0, 4, Operation>(combiner);
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alphaOp = Helpers::getBits<16, 4, Operation>(combiner);
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colorScale = Helpers::getBits<0, 2>(scale);
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alphaScale = Helpers::getBits<16, 2>(scale);
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}
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u32 getColorScale() { return (colorScale <= 2) ? (1 << colorScale) : 1; }
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u32 getAlphaScale() { return (alphaScale <= 2) ? (1 << alphaScale) : 1; }
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};
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} // namespace PICA
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@ -17,6 +17,8 @@ namespace PICA::ShaderGen {
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API api;
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Language language;
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void compileTEV(std::string& shader, int stage, const PICARegs& regs);
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public:
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FragmentGenerator(API api, Language language) : api(api), language(language) {}
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std::string generate(const PICARegs& regs);
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@ -6,6 +6,7 @@
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#include "PICA/float_types.hpp"
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#include "PICA/pica_vertex.hpp"
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#include "PICA/regs.hpp"
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#include "PICA/shader_gen.hpp"
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#include "gl_state.hpp"
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#include "helpers.hpp"
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#include "logger.hpp"
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@ -60,6 +61,8 @@ class RendererGL final : public Renderer {
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OpenGL::Framebuffer getColourFBO();
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OpenGL::Texture getTexture(Texture& tex);
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PICA::ShaderGen::FragmentGenerator fragShaderGen;
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MAKE_LOG_FUNCTION(log, rendererLogger)
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void setupBlending();
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void setupStencilTest(bool stencilEnable);
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@ -71,7 +74,7 @@ class RendererGL final : public Renderer {
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public:
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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: Renderer(gpu, internalRegs, externalRegs), fragShaderGen(PICA::ShaderGen::API::GL, PICA::ShaderGen::Language::GLSL) {}
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~RendererGL() override;
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void reset() override;
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