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TEV definitions for shader generator
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5 changed files with 152 additions and 1 deletions
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@ -6,6 +6,7 @@
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#include "PICA/float_types.hpp"
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#include "PICA/pica_vertex.hpp"
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#include "PICA/regs.hpp"
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#include "PICA/shader_gen.hpp"
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#include "gl_state.hpp"
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#include "helpers.hpp"
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#include "logger.hpp"
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@ -60,6 +61,8 @@ class RendererGL final : public Renderer {
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OpenGL::Framebuffer getColourFBO();
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OpenGL::Texture getTexture(Texture& tex);
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PICA::ShaderGen::FragmentGenerator fragShaderGen;
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MAKE_LOG_FUNCTION(log, rendererLogger)
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void setupBlending();
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void setupStencilTest(bool stencilEnable);
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@ -71,7 +74,7 @@ class RendererGL final : public Renderer {
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public:
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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: Renderer(gpu, internalRegs, externalRegs), fragShaderGen(PICA::ShaderGen::API::GL, PICA::ShaderGen::Language::GLSL) {}
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~RendererGL() override;
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void reset() override;
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