TEV definitions for shader generator

This commit is contained in:
wheremyfoodat 2024-01-18 02:59:29 +02:00
parent 6f3c7d358b
commit ef2467bc60
5 changed files with 152 additions and 1 deletions

View file

@ -388,6 +388,7 @@ void RendererGL::drawVertices(PICA::PrimType primType, std::span<const Vertex> v
OpenGL::TriangleFan,
OpenGL::Triangle,
};
std::cout << fragShaderGen.generate(regs);
const auto primitiveTopology = primTypes[static_cast<usize>(primType)];
gl.disableScissor();