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Shader decompiler: Fix redundant compilations
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2 changed files with 1 additions and 2 deletions
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@ -95,7 +95,6 @@ class RendererGL final : public Renderer {
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for (auto& it : programCache) {
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CachedProgram& cachedProgram = it.second;
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cachedProgram.program.free();
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glDeleteBuffers(1, &cachedProgram.uboBinding);
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}
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for (auto& it : vertexShaderCache) {
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