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Add empty sw renderer class
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parent
5dfc17ed18
commit
f328200c65
3 changed files with 42 additions and 2 deletions
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@ -126,6 +126,8 @@ set(FS_SOURCE_FILES src/core/fs/archive_self_ncch.cpp src/core/fs/archive_save_d
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src/core/fs/archive_ext_save_data.cpp src/core/fs/archive_ncch.cpp
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)
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set(RENDERER_SW_SOURCE_FILES src/core/renderer_sw/renderer_sw.cpp)
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set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/cpu.hpp include/cpu_dynarmic.hpp include/memory.hpp include/renderer.hpp include/kernel/kernel.hpp
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include/dynarmic_cp15.hpp include/kernel/resource_limits.hpp include/kernel/kernel_types.hpp
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@ -150,7 +152,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/result/result_gsp.hpp include/result/result_kernel.hpp include/result/result_os.hpp
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include/crypto/aes_engine.hpp include/metaprogramming.hpp include/PICA/pica_vertex.hpp
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include/config.hpp include/services/ir_user.hpp include/httpserver.hpp include/cheats.hpp
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include/action_replay.hpp
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include/action_replay.hpp include/renderer_sw/renderer_sw.hpp
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)
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set(THIRD_PARTY_SOURCE_FILES third_party/imgui/imgui.cpp
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@ -169,6 +171,7 @@ source_group("Source Files\\Core\\Kernel" FILES ${KERNEL_SOURCE_FILES})
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source_group("Source Files\\Core\\Loader" FILES ${LOADER_SOURCE_FILES})
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source_group("Source Files\\Core\\Services" FILES ${SERVICE_SOURCE_FILES})
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source_group("Source Files\\Core\\PICA" FILES ${PICA_SOURCE_FILES})
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source_group("Source Files\\Core\\Software Renderer" FILES ${RENDERER_SW_SOURCE_FILES})
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source_group("Source Files\\Third Party" FILES ${THIRD_PARTY_SOURCE_FILES})
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set(RENDERER_GL_SOURCE_FILES "") # Empty by default unless we are compiling with the GL renderer
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@ -205,7 +208,7 @@ endif()
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source_group("Header Files\\Core" FILES ${HEADER_FILES})
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set(ALL_SOURCES ${SOURCE_FILES} ${FS_SOURCE_FILES} ${CRYPTO_SOURCE_FILES} ${KERNEL_SOURCE_FILES} ${LOADER_SOURCE_FILES} ${SERVICE_SOURCE_FILES}
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${PICA_SOURCE_FILES} ${THIRD_PARTY_SOURCE_FILES} ${HEADER_FILES})
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${RENDERER_SW_SOURCE_FILES} ${PICA_SOURCE_FILES} ${THIRD_PARTY_SOURCE_FILES} ${HEADER_FILES})
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if(ENABLE_OPENGL)
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# Add the OpenGL source files to ALL_SOURCES
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