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https://github.com/wheremyfoodat/Panda3DS.git
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Update DSP semaphore on semaphore event signal
Fixes Pokemon X and other DSP-needy games...
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parent
d3dc9e2f71
commit
f58354af06
7 changed files with 53 additions and 15 deletions
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@ -66,15 +66,20 @@ class Kernel {
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Handle makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission);
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public:
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Handle makeEvent(ResetType resetType); // Needs to be public to be accessible to the APT/HID services
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Handle makeMutex(bool locked = false); // Needs to be public to be accessible to the APT/DSP services
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Handle makeSemaphore(u32 initialCount, u32 maximumCount); // Needs to be public to be accessible to the service manager port
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// Needs to be public to be accessible to the APT/HID services
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Handle makeEvent(ResetType resetType, Event::CallbackType callback = Event::CallbackType::None);
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// Needs to be public to be accessible to the APT/DSP services
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Handle makeMutex(bool locked = false);
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// Needs to be public to be accessible to the service manager port
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Handle makeSemaphore(u32 initialCount, u32 maximumCount);
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Handle makeTimer(ResetType resetType);
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void pollTimers();
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// Signals an event, returns true on success or false if the event does not exist
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bool signalEvent(Handle e);
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// Run the callback for "special" events that have callbacks
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void runEventCallback(Event::CallbackType callback);
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void clearEvent(Handle e) {
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KernelObject* object = getObject(e, KernelObjectType::Event);
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if (object != nullptr) {
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@ -62,11 +62,19 @@ struct Process {
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};
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struct Event {
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// Some events (for now, only the DSP semaphore events) need to execute a callback when signalled
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// This enum stores what kind of callback they should execute
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enum class CallbackType : u32 {
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None, DSPSemaphore,
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};
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u64 waitlist; // A bitfield where each bit symbolizes if the thread with thread with the corresponding index is waiting on the event
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ResetType resetType = ResetType::OneShot;
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CallbackType callback = CallbackType::None;
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bool fired = false;
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Event(ResetType resetType) : resetType(resetType), waitlist(0) {}
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Event(ResetType resetType, CallbackType cb) : resetType(resetType), waitlist(0), callback(cb) {}
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};
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struct Port {
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