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More NCSD loading
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11 changed files with 142 additions and 17 deletions
68
src/core/loader/ncsd.cpp
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68
src/core/loader/ncsd.cpp
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#include <optional>
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#include "loader/ncsd.hpp"
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#include "memory.hpp"
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std::optional<NCSD> Memory::loadNCSD(const std::filesystem::path& path) {
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NCSD ncsd;
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if (!ncsd.file.open(path, "rb"))
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return std::nullopt;
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u8 magic[4]; // Must be "NCSD"
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ncsd.file.seek(0x100);
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auto [success, bytes] = ncsd.file.readBytes(magic, 4);
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if (!success || bytes != 4) {
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printf("Failed to read NCSD magic\n");
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return std::nullopt;
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}
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if (magic[0] != 'N' || magic[1] != 'C' || magic[2] != 'S' || magic[3] != 'D') {
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printf("NCSD with wrong magic value\n");
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return std::nullopt;
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}
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std::tie(success, bytes) = ncsd.file.readBytes(&ncsd.size, 4);
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if (!success || bytes != 4) {
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printf("Failed to read NCSD size\n");
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return std::nullopt;
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}
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ncsd.size *= NCSD::mediaUnit; // Convert size to bytes
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// Read partition data
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ncsd.file.seek(0x120);
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// 2 u32s per partition (offset and length), 8 partitions total
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constexpr size_t partitionDataSize = 8 * 2; // Size of partition in u32s
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u32 partitionData[8 * 2];
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std::tie(success, bytes) = ncsd.file.read(partitionData, partitionDataSize, sizeof(u32));
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if (!success || bytes != partitionDataSize) {
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printf("Failed to read NCSD partition data\n");
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return std::nullopt;
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}
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for (int i = 0; i < 8; i++) {
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auto& partition = ncsd.partitions[i];
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partition.offset = u64(partitionData[i * 2]) * NCSD::mediaUnit;
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partition.length = u64(partitionData[i * 2 + 1]) * NCSD::mediaUnit;
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if (partition.length != 0) { // Initialize the NCCH of each partition
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ncsd.file.seek(partition.offset);
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// 0x200 bytes for the NCCH header and another 0x800 for the exheader
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constexpr u64 headerSize = 0x200 + 0x800;
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u8 ncchHeader[headerSize];
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std::tie(success, bytes) = ncsd.file.readBytes(ncchHeader, headerSize);
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if (!success || bytes != headerSize) {
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printf("Failed to read NCCH header\n");
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return std::nullopt;
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}
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if (!partition.ncch.loadFromHeader(ncchHeader)) {
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printf("Invalid NCCH partition\n");
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return std::nullopt;
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}
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}
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}
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return ncsd;
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}
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