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[Shader JIT] Implement SGE(I)
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3 changed files with 23 additions and 1 deletions
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@ -112,7 +112,6 @@ class ShaderEmitter : public Xbyak::CodeGenerator {
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void recRSQ(const PICAShader& shader, u32 instruction);
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void recSETEMIT(const PICAShader& shader, u32 instruction);
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void recSGE(const PICAShader& shader, u32 instruction);
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void recSGEI(const PICAShader& shader, u32 instruction);
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void recSLT(const PICAShader& shader, u32 instruction);
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MAKE_LOG_FUNCTION(log, shaderJITLogger)
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@ -23,6 +23,7 @@ namespace ShaderOpcodes {
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LG2 = 0x06,
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LIT = 0x07,
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MUL = 0x08,
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SGE = 0x09,
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SLT = 0x0A,
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FLR = 0x0B,
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MAX = 0x0C,
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