code: Better screen support

This commit is contained in:
GPUCode 2023-07-10 23:59:44 +03:00
parent d28796fd3f
commit f75a23b5a9
15 changed files with 305 additions and 66 deletions

View file

@ -29,6 +29,7 @@ class GPU {
static constexpr u32 vramSize = u32(6_MB);
Registers regs; // GPU internal registers
std::array<vec4f, 16> currentAttributes; // Vertex attributes before being passed to the shader
std::array<u32, 0x1000> external_regs; // GPU external registers
std::array<vec4f, 16> immediateModeAttributes; // Vertex attributes uploaded via immediate mode submission
std::array<PICA::Vertex, 3> immediateModeVertices;
@ -97,6 +98,9 @@ class GPU {
u32 readReg(u32 address);
void writeReg(u32 address, u32 value);
u32 readExternalReg(u32 index);
void writeExternalReg(u32 index, u32 value);
// Used when processing GPU command lists
u32 readInternalReg(u32 index);
void writeInternalReg(u32 index, u32 value, u32 mask);

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@ -178,6 +178,54 @@ namespace PICA {
};
}
namespace ExternalRegs {
enum : u32 {
MemFill1BufferStartPaddr = 0x3,
MemFill1BufferEndPAddr = 0x4,
MemFill1Value = 0x5,
MemFill1Control = 0x6,
MemFill2BufferStartPaddr = 0x7,
MemFill2BufferEndPAddr = 0x8,
MemFill2Value = 0x9,
MemFill2Control = 0xA,
VramBankControl = 0xB,
GPUBusy = 0xC,
BacklightControl = 0xBC,
// TODO: Framebuffer regs
Framebuffer0Size = 0x2F,
Framebuffer0AFirstAddr = 0x119,
Framebuffer0ASecondAddr = 0x11A,
Framebuffer0Config = 0x11B,
Framebuffer0Select = 0x11D,
Framebuffer0Stride = 0x123,
Framebuffer0BFirstAddr = 0x124,
Framebuffer0BSecondAddr = 0x125,
Framebuffer1Size = 0x156,
Framebuffer1AFirstAddr = 0x159,
Framebuffer1ASecondAddr = 0x15A,
Framebuffer1Config = 0x15B,
Framebuffer1Select = 0x15D,
Framebuffer1Stride = 0x163,
Framebuffer1BFirstAddr = 0x164,
Framebuffer1BSecondAddr = 0x165,
TransferInputPAddr = 0x2FF,
TransferOutputPAddr = 0x300,
DisplayTransferOutputDim = 0x301,
DisplayTransferInputDim = 0x302,
TransferFlags = 0x303,
TransferTrigger = 0x305,
TextureCopyTotalBytes = 0x307,
TextureCopyInputLineGap = 0x308,
TextureCopyOutputLineGap = 0x309,
};
}
enum class Scaling : u32 {
None = 0,
X = 1,
XY = 2,
};
namespace Lights {
enum : u32 {
LUT_D0 = 0,

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@ -248,4 +248,4 @@ public:
void setVRAM(u8* pointer) { vram = pointer; }
bool allocateMainThreadStack(u32 size);
};
};

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@ -65,4 +65,4 @@ class Renderer {
void setColourBufferLoc(u32 loc) { colourBufferLoc = loc; }
void setDepthBufferLoc(u32 loc) { depthBufferLoc = loc; }
};
};

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@ -213,4 +213,4 @@ struct GLStateManager {
};
static_assert(std::is_trivially_constructible<GLStateManager>(), "OpenGL State Manager class is not trivially constructible!");
static_assert(std::is_trivially_destructible<GLStateManager>(), "OpenGL State Manager class is not trivially destructible!");
static_assert(std::is_trivially_destructible<GLStateManager>(), "OpenGL State Manager class is not trivially destructible!");

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@ -44,8 +44,8 @@ class RendererGL final : public Renderer {
float oldDepthOffset = 0.0;
bool oldDepthmapEnable = false;
SurfaceCache<DepthBuffer, 10, true> depthBufferCache;
SurfaceCache<ColourBuffer, 10, true> colourBufferCache;
SurfaceCache<DepthBuffer, 64, true> depthBufferCache;
SurfaceCache<ColourBuffer, 64, true> colourBufferCache;
SurfaceCache<Texture, 256, true> textureCache;
// Dummy VAO/VBO for blitting the final output
@ -78,6 +78,8 @@ class RendererGL final : public Renderer {
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override; // Perform display transfer
void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override; // Draw the given vertices
ColourBuffer getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height);
// Take a screenshot of the screen and store it in a file
void screenshot(const std::string& name) override;
};

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@ -19,6 +19,10 @@ struct ColourBuffer {
OpenGL::Texture texture;
OpenGL::Framebuffer fbo;
GLenum internalFormat;
GLenum fmt;
GLenum type;
ColourBuffer() : valid(false) {}
ColourBuffer(u32 loc, PICA::ColorFmt format, u32 x, u32 y, bool valid = true)
@ -29,12 +33,32 @@ struct ColourBuffer {
range = Interval<u32>(loc, (u32)endLoc);
}
void allocate() {
void allocate() {
// Internal formats for the texture based on format
static constexpr std::array<GLenum, 5> internalFormats = {
GL_RGBA8, GL_RGB8, GL_RGB5_A1, GL_RGB565, GL_RGBA4
};
// Format of the texture
static constexpr std::array<GLenum, 5> formats = {
GL_RGBA, GL_BGR, GL_RGBA, GL_RGB, GL_RGBA,
};
static constexpr std::array<GLenum, 5> types = {
GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
};
internalFormat = internalFormats[(int)format];
fmt = formats[(int)format];
type = types[(int)format];
// Create texture for the FBO, setting up filters and the like
// Reading back the current texture is slow, but allocate calls should be few and far between.
// If this becomes a bottleneck, we can fix it semi-easily
auto prevTexture = OpenGL::getTex2D();
texture.create(size.x(), size.y(), GL_RGBA8);
texture.create(size.x(), size.y(), internalFormat);
texture.bind();
texture.setMinFilter(OpenGL::Linear);
texture.setMagFilter(OpenGL::Linear);

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@ -53,7 +53,7 @@ struct Texture {
static u32 getSwizzledOffset_4bpp(u32 u, u32 v, u32 width);
// Returns the format of this texture as a string
std::string formatToString() {
std::string_view formatToString() {
return PICA::textureFormatToString(format);
}

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@ -14,4 +14,4 @@ class RendererNull final : public Renderer {
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
void screenshot(const std::string& name) override;
};
};

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@ -18,6 +18,24 @@ enum class GPUInterrupt : u8 {
DMA = 6
};
struct FramebufferInfo {
u32 activeFb;
u32 leftFramebufferVaddr;
u32 rightFramebufferVaddr;
u32 stride;
u32 format;
u32 displayFb;
u32 attribute;
};
struct FrameBufferUpdate {
u8 index;
u8 dirtyFlag;
u16 pad0;
std::array<FramebufferInfo, 2> framebufferInfo;
u32 pad1;
};
// More circular dependencies
class Kernel;
@ -45,6 +63,7 @@ class GPUService {
void flushDataCache(u32 messagePointer);
void registerInterruptRelayQueue(u32 messagePointer);
void setAxiConfigQoSMode(u32 messagePointer);
void setBufferSwap(u32 messagePointer);
void setInternalPriorities(u32 messagePointer);
void setLCDForceBlack(u32 messagePointer);
void storeDataCache(u32 messagePointer);
@ -60,6 +79,8 @@ class GPUService {
void triggerTextureCopy(u32* cmd);
void flushCacheRegions(u32* cmd);
void setBufferSwapImpl(u32 screen_id, const FramebufferInfo& info);
public:
GPUService(Memory& mem, GPU& gpu, Kernel& kernel, u32& currentPID) : mem(mem), gpu(gpu),
kernel(kernel), currentPID(currentPID) {}
@ -72,4 +93,4 @@ public:
std::memset(ptr, 0, 0x1000);
}
}
};
};