Properly handle DSP interrupts in HLE

This commit is contained in:
wheremyfoodat 2024-02-19 18:50:41 +02:00
parent 7a5bb2859e
commit f7c6ec3b57
7 changed files with 43 additions and 22 deletions

View file

@ -20,12 +20,14 @@ namespace Audio {
std::array<u8, Memory::DSP_RAM_SIZE> dspRam;
void resetAudioPipe();
bool loaded = false; // Have we loaded a component?
public:
NullDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService) : DSPCore(mem, scheduler, dspService) {}
void reset() override;
void runAudioFrame() override {}
void runAudioFrame() override;
u8* getDspMemory() override { return dspRam.data(); }
u16 recvData(u32 regId) override;
@ -34,8 +36,8 @@ namespace Audio {
std::vector<u8> readPipe(u32 channel, u32 peer, u32 size, u32 buffer) override;
// NOPs for null DSP core
void loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) override {}
void unloadComponent() override {}
void loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) override;
void unloadComponent() override;
void setSemaphore(u16 value) override {}
void setSemaphoreMask(u16 value) override {}
};

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@ -245,6 +245,5 @@ public:
ServiceManager& getServiceManager() { return serviceManager; }
void sendGPUInterrupt(GPUInterrupt type) { serviceManager.sendGPUInterrupt(type); }
void signalDSPEvents() { serviceManager.signalDSPEvents(); }
void clearInstructionCache();
};

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@ -66,7 +66,6 @@ public:
Surround = 2
};
void signalEvents();
void triggerPipeEvent(int index);
void triggerSemaphoreEvent();
void triggerInterrupt0();

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@ -105,8 +105,6 @@ class ServiceManager {
void setHIDSharedMem(u8* ptr) { hid.setSharedMem(ptr); }
void setCSNDSharedMem(u8* ptr) { csnd.setSharedMemory(ptr); }
void signalDSPEvents() { dsp.signalEvents(); }
// Input function wrappers
HIDService& getHID() { return hid; }
NFCService& getNFC() { return nfc; }

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@ -1,5 +1,7 @@
#include "audio/null_core.hpp"
#include "services/dsp.hpp"
namespace Audio {
namespace DSPPipeType {
enum : u32 {
@ -45,11 +47,41 @@ namespace Audio {
}
void NullDSP::reset() {
for (auto& e : pipeData) e.clear();
loaded = false;
for (auto& e : pipeData) {
e.clear();
}
// Note: Reset audio pipe AFTER resetting all pipes, otherwise the new data will be yeeted
resetAudioPipe();
}
void NullDSP::loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) {
if (loaded) {
Helpers::warn("Loading DSP component when already loaded");
}
loaded = true;
scheduler.addEvent(Scheduler::EventType::RunDSP, scheduler.currentTimestamp + Audio::cyclesPerFrame);
}
void NullDSP::unloadComponent() {
if (!loaded) {
Helpers::warn("Audio: unloadComponent called without a running program");
}
loaded = false;
scheduler.removeEvent(Scheduler::EventType::RunDSP);
}
void NullDSP::runAudioFrame() {
// Signal audio pipe when an audio frame is done
if (dspState == DSPState::On) [[likely]] {
dspService.triggerPipeEvent(DSPPipeType::Audio);
}
scheduler.addEvent(Scheduler::EventType::RunDSP, scheduler.currentTimestamp + Audio::cyclesPerFrame);
}
u16 NullDSP::recvData(u32 regId) {
if (regId != 0) {
@ -84,6 +116,8 @@ namespace Audio {
// TODO: Other initialization stuff here
dspState = DSPState::On;
resetAudioPipe();
dspService.triggerPipeEvent(DSPPipeType::Audio);
break;
case StateChange::Shutdown:
@ -98,6 +132,9 @@ namespace Audio {
case DSPPipeType::Binary:
Helpers::warn("Unimplemented write to binary pipe! Size: %d\n", size);
// This pipe and interrupt are normally used for requests like AAC decode
dspService.triggerPipeEvent(DSPPipeType::Binary);
break;
default: log("Audio::NullDSP: Wrote to unimplemented pipe %d\n", channel); break;

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@ -262,16 +262,6 @@ void DSPService::invalidateDCache(u32 messagePointer) {
mem.write32(messagePointer + 4, Result::Success);
}
void DSPService::signalEvents() {
for (const DSPEvent& e : pipeEvents) {
if (e.has_value()) { kernel.signalEvent(e.value()); }
}
if (semaphoreEvent.has_value()) { kernel.signalEvent(semaphoreEvent.value()); }
if (interrupt0.has_value()) { kernel.signalEvent(interrupt0.value()); }
if (interrupt1.has_value()) { kernel.signalEvent(interrupt1.value()); }
}
void DSPService::triggerPipeEvent(int index) {
if (index < pipeCount && pipeEvents[index].has_value()) {
kernel.signalEvent(*pipeEvents[index]);

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@ -123,10 +123,6 @@ void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
}
void GPUService::requestInterrupt(GPUInterrupt type) {
// HACK: Signal DSP events on GPU interrupt for now until we have the DSP since games need DSP events
// Maybe there's a better alternative?
//kernel.signalDSPEvents();
if (sharedMem == nullptr) [[unlikely]] { // Shared memory hasn't been set up yet
return;
}