Properly handle DSP interrupts in HLE

This commit is contained in:
wheremyfoodat 2024-02-19 18:50:41 +02:00
parent 7a5bb2859e
commit f7c6ec3b57
7 changed files with 43 additions and 22 deletions

View file

@ -123,10 +123,6 @@ void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
}
void GPUService::requestInterrupt(GPUInterrupt type) {
// HACK: Signal DSP events on GPU interrupt for now until we have the DSP since games need DSP events
// Maybe there's a better alternative?
//kernel.signalDSPEvents();
if (sharedMem == nullptr) [[unlikely]] { // Shared memory hasn't been set up yet
return;
}