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Add glsl files to source_group
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2 changed files with 7 additions and 3 deletions
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@ -3,4 +3,6 @@ in vec2 UV;
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out vec4 FragColor;
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uniform sampler2D u_texture;
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void main() { FragColor = texture(u_texture, UV); }
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void main() {
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FragColor = texture(u_texture, UV);
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}
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