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https://github.com/wheremyfoodat/Panda3DS.git
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cleanup
This commit is contained in:
parent
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46
.github/workflows/HTTP_Build.yml
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46
.github/workflows/HTTP_Build.yml
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name: HTTP Server Build
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on:
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push:
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branches:
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- master
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pull_request:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Fetch submodules
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run: git submodule update --init --recursive
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- name: Install newer Clang
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run: |
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wget https://apt.llvm.org/llvm.sh
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chmod +x ./llvm.sh
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sudo ./llvm.sh 17
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- name: Setup Vulkan SDK
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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with:
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vulkan-query-version: latest
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vulkan-use-cache: true
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vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON -DENABLE_HTTP_SERVER=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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58
.github/workflows/Linux_AppImage_Build.yml
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58
.github/workflows/Linux_AppImage_Build.yml
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name: Linux AppImage Build
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on:
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push:
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branches:
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- master
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pull_request:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Fetch submodules
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run: git submodule update --init --recursive
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- name: Install misc packages
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run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2
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- name: Install newer Clang
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run: |
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wget https://apt.llvm.org/llvm.sh
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chmod +x ./llvm.sh
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sudo ./llvm.sh 17
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- name: Setup Vulkan SDK
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run: |
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wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
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sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-focal.list http://packages.lunarg.com/vulkan/lunarg-vulkan-focal.list
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sudo apt update
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sudo apt install vulkan-sdk
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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- name: Run AppImage packaging script
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run: ./.github/linux-appimage.sh
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- name: Upload executable
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uses: actions/upload-artifact@v2
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with:
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name: Linux executable
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path: './Alber-x86_64.AppImage'
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55
.github/workflows/Linux_Build.yml
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55
.github/workflows/Linux_Build.yml
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@ -1,55 +0,0 @@
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name: Linux Build
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on:
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push:
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branches:
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- master
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pull_request:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Fetch submodules
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run: git submodule update --init --recursive
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- name: Install misc packages
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run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev
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- name: Install newer Clang
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run: |
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wget https://apt.llvm.org/llvm.sh
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chmod +x ./llvm.sh
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sudo ./llvm.sh 17
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- name: Setup Vulkan SDK
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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with:
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vulkan-query-version: latest
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vulkan-use-cache: true
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vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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- name: Upload executable
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uses: actions/upload-artifact@v2
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with:
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name: Linux executable
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path: './build/Alber'
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58
.github/workflows/MacOS_Build.yml
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58
.github/workflows/MacOS_Build.yml
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@ -1,58 +0,0 @@
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name: MacOS Build
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on:
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push:
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branches:
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- master
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pull_request:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- name: Fetch submodules
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run: git submodule update --init --recursive
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- name: Setup Vulkan SDK
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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with:
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vulkan-query-version: latest
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vulkan-use-cache: true
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vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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- name: Install bundle dependencies
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run: brew install dylibbundler imagemagick
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- name: Run bundle script
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run: ./.github/mac-bundle.sh
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- name: Sign the App
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run: codesign --force -s - -vvvv Alber.app
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- name: Zip it up
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run: zip -r Alber Alber.app
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- name: Upload MacOS App
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uses: actions/upload-artifact@v2
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with:
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name: MacOS Alber App Bundle
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path: 'Alber.zip'
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46
.github/workflows/Windows_Build.yml
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46
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vendored
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@ -1,46 +0,0 @@
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name: Windows Build
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on:
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push:
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branches:
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- master
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pull_request:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- name: Fetch submodules
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run: git submodule update --init --recursive
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- name: Setup Vulkan SDK
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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with:
|
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vulkan-query-version: latest
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vulkan-use-cache: true
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vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON
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- name: Build
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# Build your program with the given configuration
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||||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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|
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- name: Upload executable
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||||||
uses: actions/upload-artifact@v2
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||||||
with:
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name: Windows executable
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||||||
path: './build/Release/Alber.exe'
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