First stuff running with scheduler

This commit is contained in:
wheremyfoodat 2024-01-22 02:29:14 +02:00
parent 97f97dc6e2
commit fa82dad38d
5 changed files with 86 additions and 36 deletions

View file

@ -2,8 +2,9 @@
#include "cpu_dynarmic.hpp"
#include "arm_defs.hpp"
#include "emulator.hpp"
CPU::CPU(Memory& mem, Kernel& kernel) : mem(mem), env(mem, kernel, scheduler) {
CPU::CPU(Memory& mem, Kernel& kernel, Emulator& emu) : mem(mem), emu(emu), scheduler(emu.getScheduler()), env(mem, kernel, emu.getScheduler()) {
cp15 = std::make_shared<CP15>();
Dynarmic::A32::UserConfig config;
@ -28,12 +29,31 @@ void CPU::reset() {
jit->ClearCache();
jit->Regs().fill(0);
jit->ExtRegs().fill(0);
}
// Reset scheduler and add a VBlank event
scheduler.reset();
scheduler.addEvent(Scheduler::EventType::VBlank, ticksPerSec / 60);
void CPU::runFrame() {
emu.frameDone = false;
printf("%lld\n", scheduler.nextTimestamp);
while (!emu.frameDone) {
// Run CPU until the next scheduler event
env.ticksLeft = scheduler.nextTimestamp;
execute:
const auto exitReason = jit->Run();
// Handle any scheduler events that need handling.
emu.pollScheduler();
if (static_cast<u32>(exitReason) != 0) [[unlikely]] {
// Cache invalidation needs to exit the JIT so it returns a CacheInvalidation HaltReason. In our case, we just go back to executing
// The goto might be terrible but it does guarantee that this does not recursively call run and crash, instead getting optimized to a jump
if (Dynarmic::Has(exitReason, Dynarmic::HaltReason::CacheInvalidation)) {
goto execute;
} else {
Helpers::panic("Exit reason: %d\nPC: %08X", static_cast<u32>(exitReason), getReg(15));
}
}
}
}
#endif // CPU_DYNARMIC

View file

@ -17,10 +17,11 @@ __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
#endif
Emulator::Emulator()
: config(getConfigPath()), kernel(cpu, memory, gpu, config), cpu(memory, kernel), gpu(memory, config),
memory(cpu.getTicksRef(), config), cheats(memory, kernel.getServiceManager().getHID()), lua(memory), running(false), programRunning(false)
: config(getConfigPath()), kernel(cpu, memory, gpu, config), cpu(memory, kernel, *this), gpu(memory, config), memory(cpu.getTicksRef(), config),
cheats(memory, kernel.getServiceManager().getHID()), lua(memory), running(false), programRunning(false)
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
, httpServer(this)
,
httpServer(this)
#endif
{
#ifdef PANDA3DS_ENABLE_DISCORD_RPC
@ -45,6 +46,10 @@ void Emulator::reset(ReloadOption reload) {
cpu.reset();
gpu.reset();
memory.reset();
// Reset scheduler and add a VBlank event
scheduler.reset();
scheduler.addEvent(Scheduler::EventType::VBlank, CPU::ticksPerSec / 60);
// Kernel must be reset last because it depends on CPU/Memory state
kernel.reset();
@ -99,12 +104,6 @@ void Emulator::runFrame() {
if (running) {
cpu.runFrame(); // Run 1 frame of instructions
gpu.display(); // Display graphics
lua.signalEvent(LuaEvent::Frame);
// Send VBlank interrupts
ServiceManager& srv = kernel.getServiceManager();
srv.sendGPUInterrupt(GPUInterrupt::VBlank0);
srv.sendGPUInterrupt(GPUInterrupt::VBlank1);
// Run cheats if any are loaded
if (cheats.haveCheats()) [[unlikely]] {
@ -117,6 +116,41 @@ void Emulator::runFrame() {
}
}
void Emulator::pollScheduler() {
auto& events = scheduler.events;
// Pop events until there's none pending anymore
while (scheduler.currentTimestamp > scheduler.nextTimestamp) {
// Read event timestamp and type, pop it from the scheduler and handle it
auto [time, eventType] = std::move(*events.begin());
events.erase(events.begin());
scheduler.updateNextTimestamp();
switch (eventType) {
case Scheduler::EventType::VBlank: {
// Signal that we've reached the end of a frame
frameDone = true;
lua.signalEvent(LuaEvent::Frame);
// Send VBlank interrupts
ServiceManager& srv = kernel.getServiceManager();
srv.sendGPUInterrupt(GPUInterrupt::VBlank0);
srv.sendGPUInterrupt(GPUInterrupt::VBlank1);
// Queue next VBlank event
scheduler.addEvent(Scheduler::EventType::VBlank, time + CPU::ticksPerSec / 60);
break;
}
default: {
Helpers::panic("Scheduler: Unimplemented event type received: %d\n", static_cast<int>(eventType));
break;
}
}
}
}
bool Emulator::loadROM(const std::filesystem::path& path) {
// Reset the emulator if we've already loaded a ROM
if (romType != ROMType::None) {