Switch to using shaderMode

This commit is contained in:
offtkp 2024-08-08 14:41:32 +03:00
parent 0cf5687e64
commit fb3d595ebe
8 changed files with 58 additions and 14 deletions

View file

@ -6,6 +6,7 @@
#include <span>
#include <unordered_map>
#include "config.hpp"
#include "PICA/float_types.hpp"
#include "PICA/pica_frag_config.hpp"
#include "PICA/pica_hash.hpp"
@ -30,7 +31,7 @@ class RendererGL final : public Renderer {
OpenGL::VertexArray vao;
OpenGL::VertexBuffer vbo;
bool enableUbershader = true;
ShaderMode shaderMode = EmulatorConfig::defaultShaderMode;
// Data
struct {
@ -111,7 +112,7 @@ class RendererGL final : public Renderer {
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
virtual void setShaderMode(ShaderMode mode) override { shaderMode = mode; }
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);