More iOS work

This commit is contained in:
wheremyfoodat 2025-03-07 17:36:09 +02:00
parent 432eb0d2b3
commit fb59320829
5 changed files with 14 additions and 28 deletions

View file

@ -1,4 +1,4 @@
#pragma once
void iosCreateEmulator();
void iosRunFrame(void* drawable, void* drawableTexture);
void iosRunFrame(void* drawable);

View file

@ -87,8 +87,8 @@ class Renderer {
virtual void setupGLES() {}
// Only relevant for Metal renderer on iOS
// Passes a SwiftUI MTKView Drawable & its texture to the renderer
virtual void setMTKDrawable(void* drawable, void* drawableTexture) {};
// Passes a SwiftUI MTKView Drawable to the renderer
virtual void setMTKDrawable(void* drawable) {};
// This function is called on every draw call before parsing vertex data.
// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between

View file

@ -42,13 +42,11 @@ class RendererMTL final : public Renderer {
virtual void initGraphicsContext([[maybe_unused]] GL::Context* context) override {}
#endif
virtual void setMTKDrawable(void* drawable, void* drawableTexture) override;
virtual void setMTKDrawable(void* drawable) override;
private:
CA::MetalLayer* metalLayer = nullptr;
CA::MetalDrawable* metalDrawable = nullptr;
MTL::Texture* drawableTexture = nullptr;
MTL::Device* device = nullptr;
MTL::CommandQueue* commandQueue = nullptr;
@ -103,6 +101,7 @@ class RendererMTL final : public Renderer {
void endRenderPass() {
if (renderCommandEncoder) {
renderCommandEncoder->endEncoding();
renderCommandEncoder->release();
renderCommandEncoder = nullptr;
}
}