More iOS work

This commit is contained in:
wheremyfoodat 2025-03-07 17:36:09 +02:00
parent 432eb0d2b3
commit fb59320829
5 changed files with 14 additions and 28 deletions

View file

@ -55,39 +55,29 @@ void RendererMTL::reset() {
colorRenderTargetCache.reset();
}
void RendererMTL::setMTKDrawable(void* drawable, void* tex) {
this->metalDrawable = (CA::MetalDrawable*)drawable;
this->drawableTexture = (MTL::Texture*)tex;
void RendererMTL::setMTKDrawable(void* drawable) {
metalDrawable = (CA::MetalDrawable*)drawable;
}
void RendererMTL::display() {
static int frameCount = 0;
frameCount++;
auto manager = MTL::CaptureManager::sharedCaptureManager();
auto captureDescriptor = MTL::CaptureDescriptor::alloc()->init();
if (frameCount == 200) {
captureDescriptor->setCaptureObject(device);
manager->startCapture(captureDescriptor, nullptr);
}
#ifdef PANDA3DS_IOS
CA::MetalDrawable* drawable = metalDrawable;
if (!drawable) {
return;
}
MTL::Texture* texture = drawableTexture;
MTL::Texture* texture = drawable->texture();
#else
CA::MetalDrawable* drawable = metalLayer->nextDrawable();
if (!drawable) {
return;
}
MTL::Texture* texture = drawable->getTexture();
MTL::Texture* texture = drawable->texture();
#endif
using namespace PICA::ExternalRegs;
printf("Device pointer: %p\nDrawable pointer: %p\nTexture pointer: %p\n", device, drawable, texture);
// Top screen
const u32 topActiveFb = externalRegs[Framebuffer0Select] & 1;
@ -149,11 +139,6 @@ void RendererMTL::display() {
#ifndef PANDA3DS_IOS
drawable->release();
#endif
if (frameCount == 200) {
manager->stopCapture();
}
captureDescriptor->release();
}
void RendererMTL::initGraphicsContext(SDL_Window* window) {

View file

@ -30,7 +30,9 @@ IOS_EXPORT void iosCreateEmulator() {
printf("Created emulator\n");
}
IOS_EXPORT void iosRunFrame(void* drawable, void* drawableTexture) {
emulator->getRenderer()->setMTKDrawable(drawable, drawableTexture);
IOS_EXPORT void iosRunFrame(void* drawable) {
printf("Running a frame\n");
emulator->getRenderer()->setMTKDrawable(drawable);
emulator->runFrame();
printf("Ran a frame\n");
}