Use vk::detail::DynamicLoader instead of vk::DynamicLoader

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wheremyfoodat 2025-01-06 13:31:17 +02:00 committed by GitHub
parent b559725920
commit fd8d2615e2
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@ -888,7 +888,7 @@ void RendererVK::display() {
void RendererVK::initGraphicsContext(SDL_Window* window) {
targetWindow = window;
// Resolve all instance function pointers
static vk::DynamicLoader dl;
static vk::detail::DynamicLoader dl;
VULKAN_HPP_DEFAULT_DISPATCHER.init(dl.getProcAddress<PFN_vkGetInstanceProcAddr>("vkGetInstanceProcAddr"));
// Create Instance
@ -1588,4 +1588,4 @@ void RendererVK::deinitGraphicsContext() {
// TODO: Make it so that depth and colour buffers get written back to 3DS memory
printf("RendererVK::DeinitGraphicsContext called\n");
}
}