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Texture caching stuff pt1
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6 changed files with 52 additions and 1 deletions
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@ -172,6 +172,7 @@ class RendererGL final : public Renderer {
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override; // Draw the given vertices
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void deinitGraphicsContext() override;
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void invalidateRegion(u32 start, u32 size) override;
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virtual bool supportsShaderReload() override { return true; }
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virtual std::string getUbershader() override;
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