Formatting

This commit is contained in:
wheremyfoodat 2023-07-05 02:31:08 +03:00
parent dd3e1ea72b
commit feacb9359d
2 changed files with 8 additions and 6 deletions

View file

@ -30,6 +30,8 @@ class Renderer {
GLint textureEnvCombinerLoc = -1;
GLint textureEnvColorLoc = -1;
GLint textureEnvScaleLoc = -1;
// Uniform of PICA registers
GLint picaRegLoc = -1;
// Depth configuration uniform locations

View file

@ -335,7 +335,7 @@ const char* fragmentShader = R"(
bool error_unimpl = false;
for (uint i = 0; i < GPUREG_LIGHTING_NUM_LIGHTS; i++){
for (uint i = 0; i < GPUREG_LIGHTING_NUM_LIGHTS; i++) {
uint light_id = bitfieldExtract(GPUREG_LIGHTING_LIGHT_PERMUTATION,int(i*3),3);
uint GPUREG_LIGHTi_SPECULAR0 = readPicaReg(0x0140 + 0x10 * light_id);
@ -358,8 +358,8 @@ const char* fragmentShader = R"(
vec3 half_vector = normalize(normalize(light_vector) + view);
for(int c = 0; c < 7; c++){
if(bitfieldExtract(GPUREG_LIGHTING_CONFIG1, 16 + c, 1) == 0){
for (int c = 0; c < 7; c++) {
if (bitfieldExtract(GPUREG_LIGHTING_CONFIG1, 16 + c, 1) == 0){
uint scale_id = bitfieldExtract(GPUREG_LIGHTING_LUTINPUT_SCALE, c * 4, 3);
float scale = float(1u << scale_id);
if (scale_id >= 6u)
@ -399,15 +399,15 @@ const char* fragmentShader = R"(
d[D1_LUT] = 0.0;
d[FR_LUT] = 0.0;
d[RG_LUT]= d[RB_LUT] = d[RR_LUT];
} else if(lookup_config == 1) {
} else if (lookup_config == 1) {
d[D0_LUT] = 0.0;
d[D1_LUT] = 0.0;
d[RG_LUT] = d[RB_LUT] = d[RR_LUT];
} else if(lookup_config == 2) {
} else if (lookup_config == 2) {
d[FR_LUT] = 0.0;
d[SP_LUT] = 0.0;
d[RG_LUT] = d[RB_LUT] = d[RR_LUT];
} else if(lookup_config == 3) {
} else if (lookup_config == 3) {
d[SP_LUT] = 0.0;
d[RG_LUT]= d[RB_LUT] = d[RR_LUT] = 1.0;
} else if (lookup_config == 4) {