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[APT/Kernel] More fixing hacks
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parent
98501c90d3
commit
fecf038982
3 changed files with 15 additions and 12 deletions
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@ -25,7 +25,6 @@ namespace APTCommands {
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namespace Result {
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enum : u32 {
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Success = 0,
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Failure = 0xFFFFFFFF
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};
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}
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@ -93,8 +92,10 @@ void APTService::enable(u32 messagePointer) {
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void APTService::initialize(u32 messagePointer) {
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log("APT::Initialize\n");
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notificationEvent = kernel.makeEvent(ResetType::OneShot);
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resumeEvent = kernel.makeEvent(ResetType::OneShot);
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if (!notificationEvent.has_value() || !resumeEvent.has_value()) {
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notificationEvent = kernel.makeEvent(ResetType::OneShot);
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resumeEvent = kernel.makeEvent(ResetType::OneShot);
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}
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mem.write32(messagePointer + 4, Result::Success);
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mem.write32(messagePointer + 8, 0x04000000); // Translation descriptor
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@ -103,12 +104,9 @@ void APTService::initialize(u32 messagePointer) {
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}
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void APTService::inquireNotification(u32 messagePointer) {
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log("APT::InquireNotification (STUBBED TO FAIL)\n");
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log("APT::InquireNotification (STUBBED TO RETURN NONE)\n");
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// Thanks to our silly WaitSynchronization hacks, sometimes games will switch to the APT thread without actually getting a notif
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// After REing the APT code, I figured that making InquireNotification fail is one way of making games not crash when this happens
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// We should fix this in the future, when the sync object implementation is less hacky.
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mem.write32(messagePointer + 4, Result::Failure);
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mem.write32(messagePointer + 4, Result::Success);
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mem.write32(messagePointer + 8, static_cast<u32>(NotificationType::None));
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}
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@ -120,7 +118,7 @@ void APTService::getLockHandle(u32 messagePointer) {
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lockHandle = kernel.makeMutex();
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}
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mem.write32(messagePointer + 4, Result::Failure); // Result code
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mem.write32(messagePointer + 4, Result::Success); // Result code
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mem.write32(messagePointer + 8, 0); // AppletAttr
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mem.write32(messagePointer + 12, 0); // APT State (bit0 = Power Button State, bit1 = Order To Close State)
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mem.write32(messagePointer + 16, 0); // Translation descriptor
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