wheremyfoodat
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e635b9ec8a
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Metal: Use std::unique_ptr for texture decode
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2025-03-16 13:52:32 +02:00 |
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wheremyfoodat
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c061bb7b47
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Format
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2025-03-14 12:38:58 +02:00 |
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Samuliak
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67f0388eae
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metal: remove unused texture functions
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2025-03-11 08:40:21 +01:00 |
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Samuliak
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1a460d73be
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metal: implement texture swizzling
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2025-03-11 08:35:35 +01:00 |
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Samuliak
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2111c94f1e
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metal: check for format support
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2025-03-11 08:24:16 +01:00 |
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Samuliak
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3a654b3609
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metal: implement texture decoder
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2025-03-11 08:23:59 +01:00 |
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wheremyfoodat
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c59ee99364
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Metal: Reimplement some texture formats on iOS
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2025-03-10 02:47:41 +02:00 |
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wheremyfoodat
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e378a52b5a
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ios: Simplify MTKView interface (still doesn't work though)
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2025-03-08 20:32:42 +02:00 |
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wheremyfoodat
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fb59320829
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More iOS work
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2025-03-07 17:36:09 +02:00 |
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wheremyfoodat
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9bc50a4b9c
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More iOS progress
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2025-03-06 23:42:12 +02:00 |
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wheremyfoodat
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0a65519867
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Fix Metal renderer compilation on iOS
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2025-03-05 02:06:10 +02:00 |
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wheremyfoodat
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d7e4cf18b5
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Metal: IWYU fixes
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2024-11-09 14:39:15 +02:00 |
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wheremyfoodat
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10451a676b
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Metal: Remove padding in DrawFragmentFunctionHash
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2024-11-09 13:25:24 +02:00 |
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wheremyfoodat
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49b65242b9
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First Metal cleanup & formatting pass
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2024-11-09 13:11:38 +02:00 |
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Samuliak
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272c24d8e4
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don't bind resources unnecessarily
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2024-10-31 13:45:05 +01:00 |
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Samuliak
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158be432fc
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rework the lut system
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2024-10-31 09:25:01 +01:00 |
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Samuliak
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90420160f2
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correct comment
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2024-09-24 14:51:27 +02:00 |
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Samuliak
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8830747e90
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clear render targets after creation
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2024-08-29 19:43:36 +02:00 |
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Samuliak
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98b5d56021
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metal: add all the files
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2024-08-16 10:06:56 +02:00 |
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