Commit graph

6 commits

Author SHA1 Message Date
wheremyfoodat
49a94a13c5
Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback

* Add fmt submodule and port shader decompiler instructions to it

* Add shader acceleration setting

* Hook up vertex shaders to shader cache

* Shader decompiler: Fix redundant compilations

* Shader Decompiler: Fix vertex attribute upload

* Shader compiler: Simplify generated code for reading and faster compilation

* Further simplify shader decompiler output

* Shader decompiler: More smallen-ing

* Shader decompiler: Get PICA uniforms uploaded to the GPU

* Shader decompiler: Readd clipping

* Shader decompiler: Actually `break` on control flow instructions

* Shader decompiler: More control flow handling

* Shader decompiler: Fix desitnation mask

* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)

* Disgusting changes to handle the fact that hw shader shaders are 2x as big

* Shader decompiler: Implement proper output semantic mapping

* Moar instructions

* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI

* Shader decompiler: Add register indexing

* Shader decompiler: Optimize mova with both x and y masked

* Shader decompiler: Add DPH/DPHI

* Fix shader caching being broken

* PICA decompiler: Cache VS uniforms

* Simply vertex cache code

* Simplify vertex cache code

* Shader decompiler: Add loops

* Shader decompiler: Implement safe multiplication

* Shader decompiler: Implement LG2/EX2

* Shader decompiler: More control flow

* Shader decompiler: Fix JMPU condition

* Shader decompiler: Convert main function to void

* PICA: Start implementing GPU vertex fetch

* More hw VAO work

* More hw VAO work

* More GPU vertex fetch code

* Add GL Stream Buffer from Duckstation

* GL: Actually upload data to stream buffers

* GPU: Cleanup immediate mode handling

* Get first renders working with accelerated draws

* Shader decompiler: Fix control flow analysis bugs

* HW shaders: Accelerate indexed draws

* Shader decompiler: Add support for compilation errors

* GLSL decompiler: Fall back for LITP

* Add Renderdoc scope classes

* Fix control flow analysis bug

* HW shaders: Fix attribute fetch

* Rewriting hw vertex fetch

* Stream buffer: Fix copy-paste mistake

* HW shaders: Fix indexed rendering

* HW shaders: Add padding attributes

* HW shaders: Avoid redundant glVertexAttrib4f calls

* HW shaders: Fix loops

* HW shaders: Make generated shaders slightly smaller

* Fix libretro build

* HW shaders: Fix android

* Remove redundant ubershader checks

* Set accelerate shader default to true

* Shader decompiler: Don't declare VS input attributes as an array

* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again

* fix merge conflict bug
2024-10-19 16:53:51 +03:00
wheremyfoodat
3567a4bc55 Update Github Actions checkout/upload-artifact versions 2024-09-16 22:51:33 +03:00
wheremyfoodat
dddb784469
Actually upgrade to clang 17 on CI (#331)
* Update HTTP_Build.yml

* Update Hydra_Build.yml

* Update Linux_Build.yml
2023-10-25 20:29:59 +03:00
wheremyfoodat
057436edc0
Update to Clang 17 on CI (#330)
* Update HTTP_Build.yml

* Update Hydra_Build.yml

* Update Linux_AppImage_Build.yml

* Update Linux_Build.yml

* Update Qt_Build.yml

* Update Qt_Build.yml

* Update Linux_AppImage_Build.yml
2023-10-25 15:41:56 +03:00
wheremyfoodat
5e37b7f083
Test Vulkan CI fix (#329)
* Hopefully find a fix to the Vulkan CI issue

* Update HTTP_Build.yml

* Update Hydra_Build.yml

* Update Linux_Build.yml

* Update MacOS_Build.yml

* Update Qt_Build.yml

* Update HTTP_Build.yml

* Update Hydra_Build.yml

* Update HTTP_Build.yml

* Update Hydra_Build.yml

* Update Linux_Build.yml
2023-10-25 13:17:43 +03:00
wheremyfoodat
ddf0ca19ee
Update HTTP CI script to make script naming consistent 2023-07-28 03:25:02 +03:00
Renamed from .github/workflows/build_http.yml (Browse further)