wheremyfoodat
|
49a94a13c5
|
Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
|
2024-10-19 16:53:51 +03:00 |
|
wheremyfoodat
|
a4ec770587
|
Add UBO/BlendEquation/BlendFunc to GL state manager
|
2024-07-17 01:32:55 +03:00 |
|
wheremyfoodat
|
0f5c41cd69
|
Add clear colour to GL state manager
|
2023-08-12 17:02:00 +03:00 |
|
wheremyfoodat
|
73321856c8
|
Mooore
|
2023-07-28 03:03:10 +03:00 |
|
wheremyfoodat
|
adb78bf838
|
[GL] More state stuff
|
2023-07-28 01:35:49 +03:00 |
|
wheremyfoodat
|
b4cc743608
|
[GL] Add stencil enable to state tracker
|
2023-07-27 15:34:21 +03:00 |
|
Wunkolo
|
4864c51125
|
Migrate OpenGL specific headers to renderer_gl
|
2023-07-11 11:28:06 -07:00 |
|